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New Progression System

Categories: Dev News

Soldiers!

A new season is live. It features cool novelties, including a redesigned progression system and removal of the vendor system. Intrigued? Read on to learn the details!

The configs can be subject TO change per general testing results

About the system

The progression system is a linear character development throughout its in-game life. Previously, it included ranks and the vendor system that stimulated players to move on, reach new heights and receive various in-game bonuses for their success.

The old system was outdated - important items for beginners (for example, Specter equipment) unlocked via the vendor system became available too late; it was not interesting to develop the character; there were no new ranks, and the rewards for them were unattractive. Another significant disadvantage of the old progression was that it was difficult for a new player to understand.

We decided to change this by redesigning the system so that the player always had the motivation to level up, no matter what stage of the game they are currently at.


What has Changed?

Key Changes

The vendor system has been completely removed from the game. Instead, there is a new progression system tied to the character's rank (we have also increased the number of levels!). Players will advance in it by gaining experience received (mostly) at the end of the match.

Other

  • The amount of experience required to reach certain levels has been revised - now, you will reach level 100 faster than rank 90 in the current system.
  • Some vendor system items are now available upon reaching certain ranks, while others have been completely removed as we consider them outdated.
  • Players unlock modes and classes via the progression system as well. As soon as the user reaches a certain rank, they will get access to particular classes and modes. This is the way the system works for new players. If you already have access to classes and modes when the new system appears, it will be preserved.
  • In addition, upon reaching certain ranks, the player will be able to choose a reward from several offered.

How does it Work?

Levels and Prestige

It's simple - play, gain experience and progress. There are 100 regular levels and 900 prestige levels at your disposal (1000 levels in total).

Regular levels are not reset; the amount of XP at any stage grows progressively, just the way it used to work in the old system. Only now there are 100 levels instead of 90.

It is possible to get prestige ranks until the active battle pass season is over. After it ends, you will not be able to reach new prestige levels until a new battle pass begins. For example, the current battle pass season lasts for 60 days once the update is installed, meaning that you will have the same number of days to unlock all prestige ranks (assuming that the mechanics are live without changes).

We will probably be resetting prestige progress before the start of each new season. We also consider having different prestige rewards each season to give you more incentive to level up.

Rank Icons

At each level of the regular progression, you will see a new icon next to your nickname. It will show everyone your progress. As for prestige levels, there are 5 icons with a digit indicating the current level.

Rewards for Ranks

Almost all rewards unlocked in the progression are received automatically - access is immediately granted, while items are sent to your Inventory. Rewards that can be chosen require confirmation in a dialogue window. It will pop up after you reach a level (or after a match, if the level is obtained in battle). You can't close it and choose later. If you start the next match or force the game to close, the window with rewards to choose from will appear again after the match or after logging into the game, respectively.

Check out the spoiler below for the list of rank rewards. Please bear in mind that it can be fine-tuned based on the testing results.

Rewards for Regular Levels
Level
Reward
Level
Reward
1
Unlock Rifleman
Unlock PvE missions
Unlock "Team Deathmatch" mode
2
Unlock Medic
Benelli M4 Classic
Resurrection coin (10 pcs.)
1000 WF$
3
Unlock "Free for All" mode
Reflex Sight
AK-103
1000 WF$
4
Unlock "Plant the Bomb" mode
Basic Rifleman Scope
Shared Grip
1000 WF$
5
Unlock Sniper
Alpine
Beretta M93R
1000 WF$
6
Unlock "Blitz"
Sniper Rifle Bipod
Rifleman Grip
1000 WF$
7
Unlock Engineer
Ultra-rare SMG Scope
Kriss Super V
1000 WF$
8
Weapon of choice: SAI GRY AR-15, Saiga Custom, AT308 or H&K MP5A5 Custom (without repetitions)
9
Unlock "Domination"
SMG Grip
Mid-Range Sniper Scope 4.5x
1000 WF$
10
Unlock SED
Machine Gun Bipod
Advanced Reflex Sight
1000 WF$
11
"Spectre" gear set: helmet and vest "Gamma", gloves and boots "Sigma" (to choose for a class, without repetitions)
12
Unlock "Capture" mode
Shotgun Silencer
SMG Silencer
1200 WF$
13
Unlock "Bag and Tag" mode
Aimpointer
Rifleman Grip Pod
1200 WF$
14
Unlock "Storm" mode
Shared Silencer
Basic SMG Scope
1200 WF$
15
Unlock "Destruction" mode
SMG Suppressor
Rifleman Silencer
1200 WF$
16
Weapon of choice: SAI GRY AR-15, Saiga Custom, AT308 or H&K MP5A5 Custom (without repetitions)
17
Unlock "Battle Royale" mode
Pistol Suppressor
FN Five-seveN
1200 WF$
18
Red Dot Sight
SMG Grip Pod
M48 Bowie
1200 WF$
19
"Spectre" gear set: helmet and vest "Gamma", gloves and boots "Sigma" (to choose for a class, without repetitions)
20
Advanced Rifleman Scope
Short-Range Sniper Scope 4x
1500 WF$
500 Crowns
21
Shotgun Suppressor
Advanced SMG Scope
1500 WF$
500 Crowns
22
Weapon of choice: SAI GRY AR-15, Saiga Custom, AT308 or H&K MP5A5 Custom (without repetitions)
23
Rifleman Suppressor
Gamma Rifleman Gloves
1500 WF$
500 Crowns
24
Pistol Bayonet
Gamma Medic Gloves
1500 WF$
500 Crowns
25
"Spectre" gear set: helmet and vest "Gamma", gloves and boots "Sigma" (to choose for a class, without repetitions)
26
Unlock Ranked Matches
1500 WF$
500 Crowns
27
SMG Bayonet
Gamma Sniper Gloves
1500 WF$
500 Crowns
28
Weapon of choice: SAI GRY AR-15, Saiga Custom, AT308 or H&K MP5A5 Custom (without repetitions)
29
Sniper Rifle Silencer
Gamma Engineer Gloves
1500 WF$
500 Crowns
30
"Spectre" gear set: helmet and vest "Gamma", gloves and boots "Sigma" (to choose for a class, without repetitions)
31
MCA Scope
Gamma Rifleman Boots
1700 WF$
600 Crowns
32
MPA 930DMG
Gamma Medic Boots
1700 WF$
600 Crowns
33
Weapon of choice: VHS-2, SAP6, Gepard GM6 Lynx or Uzi Pro (without repetitions)
34
Custom Pistol Silencer
Gamma Sniper Boots
1700 WF$
600 Crowns
35
Weapon of choice: VHS-2, SAP6, Gepard GM6 Lynx or Uzi Pro (without repetitions)
36
Fast Mid-Range Scope 5x
Gamma Engineer Boots
1700 WF$
600 Crowns
37
Weapon of choice: VHS-2, SAP6, Gepard GM6 Lynx or Uzi Pro (without repetitions)
38
Special Sniper Bipod
Beta Rifleman Gloves 
1700 WF$
600 Crowns
39
Pistol Scope 2X
Beta Medic Gloves
1700 WF$
600 Crowns
40
Weapon of choice: VHS-2, SAP6, Gepard GM6 Lynx or Uzi Pro (without repetitions)
41
Rifleman Bayonet
Beta Sniper Gloves
2000 WF$
700 Crowns
42
Weapon of choice: AS Val, Sidewinder Venom, Orsis T-5000 or PP2000 (without repetitions)
43
Shotgun Bayonet
Beta Engineer Gloves
2000 WF$
700 Crowns
44
Weapon of choice: AS Val, Sidewinder Venom, Orsis T-5000 or PP2000 (without repetitions)
45
Grenade Launcher
Beta Rifleman Boots
2000 WF$
700 Crowns
46
Weapon of choice: AS Val, Sidewinder Venom, Orsis T-5000 or PP2000 (without repetitions)
47
Beta Medic Boots
2000 WF$
700 Crowns
48
Weapon of choice: AS Val, Sidewinder Venom, Orsis T-5000 or PP2000 (without repetitions)
49
Beta Sniper Boots
2000 WF$
700 Crowns
50
Weapon of choice: AK Alpha, Typhoon F12, CDX-MC Kraken or Kriss Super V Custom (without repetitions)
51
Beta Engineer Boots
2500 WF$
800 Crowns
52
2500 WF$
800 Crowns
53
2500 WF$
800 Crowns
54
2500 WF$
800 Crowns
55
Weapon of choice: AK Alpha, Typhoon F12, CDX-MC Kraken or Kriss Super V Custom (without repetitions)
56
2500 WF$
800 Crowns
57
2500 WF$
800 Crowns
58
2500 WF$
800 Crowns
59
2500 WF$
800 Crowns
60
Weapon of choice: AK Alpha, Typhoon F12, CDX-MC Kraken or Kriss Super V Custom (without repetitions)
61
3000 WF$
900 Crowns
62
3000 WF$
900 Crowns
63
3000 WF$
900 Crowns
64
3000 WF$
900 Crowns
65
Weapon of choice: AK Alpha, Typhoon F12, CDX-MC Kraken or Kriss Super V Custom (without repetitions)
66
3000 WF$
900 Crowns
67
3000 WF$
900 Crowns
68
3000 WF$
900 Crowns
69
3000 WF$
900 Crowns
70
Weapon of choice: IWI Carmel, Kalashnikov USA Komrad 12, Gilboa Snake DBR or DVL-10 M2 (without repetitions)
71
3500 WF$
1000 Crowns
72
3500 WF$
1000 Crowns
73
3500 WF$
1000 Crowns
74
3500 WF$
1000 Crowns
75
Weapon of choice: IWI Carmel, Kalashnikov USA Komrad 12, Gilboa Snake DBR or DVL-10 M2 (without repetitions)
76
3500 WF$
1000 Crowns
77
3500 WF$
1000 Crowns
78
3500 WF$
1000 Crowns
79
3500 WF$
1000 Crowns
80
Weapon of choice: IWI Carmel, Kalashnikov USA Komrad 12, Gilboa Snake DBR or DVL-10 M2 (without repetitions)
81
4000 WF$
1500 Crowns
82
4000 WF$
1500 Crowns
83
4000 WF$
1500 Crowns
84
4000 WF$
1500 Crowns
85
Weapon of choice: IWI Carmel, Kalashnikov USA Komrad 12, Gilboa Snake DBR or DVL-10 M2 (without repetitions)
86
4000 WF$
1500 Crowns
87
4000 WF$
1500 Crowns
88
4000 WF$
1500 Crowns
89
4000 WF$
1500 Crowns
90
5000 WF$
2000 Crowns
91
5000 WF$
2000 Crowns
92
5000 WF$
2000 Crowns
93
5000 WF$
2000 Crowns
94
5000 WF$
2000 Crowns
95
5000 WF$
2000 Crowns
96
5000 WF$
2000 Crowns
97
5000 WF$
2000 Crowns
98
5000 WF$
2000 Crowns
99
5000 WF$
2000 Crowns
100
10 000 WF$
5000 Crowns
Prestige Rank Rewards
Level
Reward
Level
Reward
150
"Bronze Slayer" Mark
200
"Bronze Coin" Badge
250
"Bronze Merc's Ammo" Stripe
300
"Golden Slayer" Mark
400
"Golden Coin" Badge
500
"Golden Merc's Ammo" Stripe
600
Golden weapon of choice: CZ 805 BREN A2, Tavor TS12 Custom, Bushmaster BA50 or Thompson M1928.
1000
Golden weapon of choice: Howa Type 89 Custom, Kel-Tec KS7, AMB-17 or Truvelo CMS 20x42 mm.

What will happen to my current level?

After logging into the game for the first time, the client will process your progress, and you will receive all the rewards according to your current experience level.

For example:

  • if you had rank 20, in the new system, it will be saved - you will start from level 20;
  • if you had the maximum (90th) rank, it will be saved in the new system. Upon its implementation, you will not get a higher rank, regardless of how much "extra" experience you have managed to accumulate. You will have to level up to the maximum level (100) and unlock prestige levels.

If you previously got items distributed via the vendor system, they will be conserved and will be marked as received. No articles will be removed from your Inventory. New rewards will be added automatically, and you will get an opportunity to select items with an option to choose from.


Matchmaking

There are 2 types of channels that users join depending on their level - common (1st-20th), and professional (21st-90th). Players are matched within these channels; for example, if you play among professionals, you can't be matched with a rookie. You can't intentionally join players who are on the other channel. In general, the system continues to work the same way (with minor internal improvements), but the channel boundaries may change slightly. We'll describe these changes later if we decide to bring them into the game.

We have slightly changed the logic of expanding the search by level within a specific range: you will not be able to play against players from the other channel; however, within your range, the search can gradually expand if there are not enough players of the similar level. You can't clearly notice these changes, but we expect matchmaking to become fairer.

If the search for a match is too long, the matchmaking boundary will gradually expand. This will happen smoothly. Situations when experienced players dominate over beginners will be minimized.

In addition, when distributing players into groups, their skills will also be taken into account based on the K/D ratio.

Thanks to these changes, player matchmaking at the very beginning of the room search will improve - fighters will be more equal in terms of their level, skill, and other indicators. And if the room search is too long, special mechanisms will smoothly expand the selection of players suitable for the match.

All the described changes in matchmaking will not completely replace the familiar system, but will only supplement the already existing one with new parameters.


What do you think about the changes, soldiers? Be sure to share your thoughts in the comments!


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