July Update - now live
Soldiers!
The latest update has just gone live. Get in game to check out the new butterfly knife, legendary Rifleman weapon: VHS-2, and read up on the changes we’re bringing to the disciplinary system!
BUTTERFLY KNIFE
As eccentric as it is deadly, this unorthodox weapon will make a fine trophy in any elite collection thanks to its eye-catching animations and skins. The Butterfly passes all the tests of your average melee weapon with flying colors, and its power attack (RMB) will be enough to take down even a heavily armored foe. Not even a “Corundum” vest’s stopping that!
Its golden variant brings even more to the table: increased damage for quick attacks (LMB) is a sure pick for anyone that finds themselves going melee often.
The Butterfly knife and all of its 8 custom skins can be looted from Random Kredit Boxes. Drop rates for the regular and golden variant are equal to any other Random Kredit Box weapons in the game.
Don’t forget about special achievements you will get for killing your foes with Balisong.
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Flick the blade open and earn custom achievement stripes for combat eliminations! You can obtain this masterpiece right now.
VHS-2
VHS-2 is the second legendary-tier Rifleman Arsenal weapon to be added to the game, and can now be unlocked once you obtain enough Arsenal Points. Among its distinctive features are four attachments unique to this very rifle!
- Built-in Custom 3x Zoom scope; can be replaced with any other unlocked attachments.
- VHS-2 Flash Guard, reduces muzzle break and damage drop at greater distances, improves penetration.
- VHS-2 Underbarrel Grenade Launcher, improves breaching capabilities, reduces accuracy and increases recoil.
- VHS-2 Custom Grip, improves accuracy and reduces recoil (except when firing prone).
The VHS-2 assault rifle has superb specs and handles similarly to M16A3 Custom. Earn custom achievements for combat eliminations with this rifle!
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NEW DISCIPLINARY ACTIONS
We are introducing a new disciplinary action system for players abandoning matches early in Quickplay. This system will follow an escalating pattern: the punishment will be based on the player’s past history of leaving matches.
If a player attempts to leave a match, they will be presented with a warning about a potential disciplinary action. If this warning is ignored and the player quits, they will be unable to start a new Quickplay match for 1 minute, and will enter a 3-day probation period.
If a player leaves once again while on their probation period, they’ll be unable to queue for another match for 3 minutes, then 5 minutes and so on, consecutively to a total of 30 minutes. Meanwhile, the probation period will be restarted after each violation, and can be reset only if no matches are abandoned while on probation.
This system will be active for most PvP game modes in Quickplay, excluding “Free for All”, “Bag and Tag” and “Battle Royale”. These matches can be abandoned without consequences at any point. Please note that this system will not be active in Custom Rooms and Clan Wars. Punishments for Ranked Matches will remain unchanged.
We’ll be sure to monitor the results and if needed, issue any further changes or updates. You can learn more about it from a dedicated article.
If you’re experiencing any issues with queue suspension timers, please make sure your PC time and date settings are correct.
GLOBAL OPERATION: K.I.W.I.
New global operations items have been added to the game:
- Kriss Super V Custom
- K.I.W.I. weapons
- K.I.W.I. skins
- K.I.W.I. armor
- “Tigerstripe” skins
OTHER CHANGES
- “Battle Royale” game mode has been temporarily disabled while we work on improving it as planned. You can find out more about the changes from our article on Battle Royale 2.0!
- Drastically reduced repair costs for all secondary and melee weapons, excluding the basic tier weapons (like Beretta M9 or the Ultramarine knife).
- Flash Grenade M4: improved the visuals (textures and animations) to make it look even… flashier. Hope you like the new looks: the mechanics will remain unchanged. We have changed the icon though.
- Capture: Vault has been replaced with its more festive sibling, Brazilian Vault! Both versions are available in Custom Rooms and Clan Wars.
- Removed several CO-OP contracts related to melee and secondary weapon eliminations and headshot eliminations. It became apparent that these contracts had affected the teamplay in a negative fashion, often leading to an undeserved loss.
- Certain weapons and gear are now unavailable in the in-game shop for characters that have not yet reached the rank of 11 (combat gear, “Crown” gear and primary weapon Random Boxes).
- Extended the duration of various weapons awarded for reaching a new rank. Characters ranking 1 to 8 will receive their rewards for 30 days, and rank 11-59 rewards will vary from 7 to 30 days.
- FN FAL DSA-58 assault rifle: moderately boosted the recoil reduction effects from the DSA-58 Custom Tactical Grip. This same effect has been also moderately reduced for other Arsenal grips.
- D17 (map): added surface for easier access and entry to the side pathway to the second plant site.
BUG FIXES
- Fixed a bug causing loading screen freezes when entering a match.
- Fixed a bug causing a player to get stuck after helping a team climbing.
- Fixed incorrect leg animation on other players when joining a match.
- Fixed a texture bug with incorrect smoke screen if waterfalls and other liquids were in line of sight.
- Fixed issues with AI units getting stuck in several PvE missions.
- Fixed incorrect C4 plant indicators in several PvE missions.
- Plant the Bomb: fixed a bug that caused the bomb to be stuck with the player if the said player was knocked down on top of it.
- Blitz: fixed a bug that caused the round not to end if no opposition was present.
- Bridges 2.0, D17, Yard 2.0 and District (maps): fixed several objects. These changes are aimed to fix grenade issues (that previously caused them to ricochet off invisible textures back at the original player).
- Destination (map): fixed visual artifacts following the C4 explosion.
- Hawkrock (map): fixed view distance for specific objects based on distance to player.
- Yard 2.0 (map): fixed a bug that enabled the player to shoot through the entire map
- Yard 2.0 (map): fixed several objects that were previously impassable.
- Yard 2.0 (map): fixed player positions on the final rewards screen.
- Bridges 2.0 (map): fixed a bug that allowed the player to gain access to an unintended vantage point.
- Special Operation: Blackout; fixed view distance settings for several objects.
- Special Operation: Black Shark; fixed a bug that caused the players to fall through the helicopter.
- Special Operation: Black Shark; several enemy units have been empowered to behave more aggressively when player is behind cover.
- Shotguns: fixed the animation bug (getting stuck in tactical reloading (shell by shell)).
- CheyTac M200: synchronized reloading and shell ejection animations.
- Anakon: the crosshair is now displayed correctly when sprinting.
- “Absolute” Black Hawk: combat eliminations are now correctly scored for the “Crazed Axeman” achievement.
- Fabarm P.S.S. 10, M249 Para and its golden variant: fixed flicker animations when fired.
- Fostech Origin-12 and its golden variant: character hands and weapon model textures no longer behave incorrectly when viewed in third person.
- EOTECH 553 Scope (regular and enhanced): left hand no longer goes through the scope during animations.
- Fixed tooltip for Icebreaker M16A3 and one of the contracts.
- S&W M&P R8 and its golden variant: fixed Leupold DeltaPoint scope position.
- Light Sniper Scope (5x): reticles are now thinner.
- Fixed a bug causing the player to get stuck, unable to move, shoot or modify weapons until the end of the round.
- Fixed a bug forcing the player off the map with a melee weapon hit.
Happy hunting!