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Developer FAQ – Answers

Categories: General

Dear players!

It’s Friday 7th and we’re back with the answers from the recently announced Developer FAQ. Before we delve further into the questions, let us summarize a little. Also, please note, the other versions of this FAQ (in French, German and Polish) will be released with a small delay. We apologize for that, but we wouldn't want to not meet our own set deadline -- after all, we made a promise!

First, we have gathered some questions to highlight the matters currently paid attention to or requiring attention the most. That doesn’t in any way suggest other issues are unimportant or deserve no attention; however given the state of the game we feel it is imperative to focus on these aspects instead. If your question did not fit in – don’t worry, it sure got our attention and is either in planning or development, or taken into consideration by the developers when planning new content and future updates at the very least.

One of the most revolving questions was about the Warface Boxes and rotations. Found in the Game Shop under the “Random Boxes” section, it provides you with a chance to secure a weapon of a superior grade. These boxes haven’t been changed as of recent yet we will introduce a more frequent rotation system, featuring more contemporary weapons, for example AP-84.

One other subject that calls for some attention is the reintroduction of the old weapons and gear to the game. Every item piece present in the game corresponds to the balance and other requirements; if a weapon goes, it is to keep you focused on the new content more adjusted to the current state of the game. Older content would be misleading albeit liked by some particular players – for example, those who like a particular gun manufacturer will want to stick with a model of their making. There are constant plans and we consider the possibilities of adding new weapons or returning some of the old under revision, yet there are no precise dates on what weapon is making a return and when.

Not any less important – the future of Ranked Matches. There have been concerns raised about the minimum rank required to join, and some of you think that increasing it will reduce the amount of cheaters in-game. However, that would mean introducing unfair and pointless obstacles for the regular players whereas we rather fight the problem itself rather than mingle with its variable outcomes.  Moreover it would mean giving in to the cheaters’ actions and giving up on our players – and we won’t be doing the latter for a fact.

As for PvP and competitive scene in general, there will be more events (maybe even a tournament!), we’ll keep you posted!

And as a pointer to qualm any fears, the subject of equipment repair changes has gathered quite some attention around it and in addition to the ”Game Economy and Shop Changes” explanatory article we have planned a separate article instead. Albeit we were planning to release it tomorrow, we will group it to address your immediate concerns.


Now, on to the questions!

My most important question is : would you guys add more coop maps, not talking about Special operations , no no no , talking about coop maps.

As of current in terms of PvE content we rather focus on Special Operations than simple Co-OP missions. Special Operations are an upgraded version of Co-Ops and albeit a little more challenging, they mainly have three difficulty levels making them accessible and challenging at the same time. They also allow us to present the storyline, the lore of the game (the Warface versus Blackwood opposition). In other words, PvE Co-OP’s are brief and not as competitive; they were intended more as introductory content. We will consider it in future again yet at this time Special Operations are our main direction in terms of PvE content.

When will the new Body Skins like Aurora, Widow Maker, Ghost Squad skins, etc. come back on Warface West?
If there is a server for everyone to go to like the Brazilian, EU, Asia, Thailand, Vietnam, will you reduce the ping on Warface NA due to red ping laggers?
wmoney that much?

You should totally check out the Game Economy and Shop changes, these skins have been announced there. And yes, they are in fact coming within a real short period of time, too. So stay tuned!

As for the servers, we are constantly surveying the grounds and possibilities for expanding further to other regions. At this time we have Brazil and Asia in our sights, if expansion were to be made.

Will it be possible for steam users to unbind their accounts from steam so they can stick only to my.com?

Our partnership with Steam supposes we cooperate in a variety of ways, this one included. It is currently impossible yet you can simply log in with your My.com account instead of the Steam account.

1- In the future, can we sell the items we have in the inventory?

2- Will golden guns have a repair cost?

3- Are vendor weapons going to be with kredits (the best ones) and only for rent, like on some other servers?

As stated in the previous FAQ, the Auction House won’t be making a return as is, however we are planning to introduce a trading platform that would function in a different yet similar fashion. You should expect news and introduction of the system in late May.

Golden weapons are not exempt from the maintenance system (repairs) as of current and there are no plans to remove it as of yet.

Arsenal weapons are unlocked solely with game progress and Arsenal Points.

1 - Are you guys going to keep the matchmaking system active in the background so that it will push players into already started games ? (Everyday i waste coins and time because people leave)
2 - Are you guys going to develop an algorithm that would profile a player about the time he plays , level , money he spends , so that you can dynamically adjust the odds of the rewards ? (i've been playing more then 1 year , spent money and i only have 1 goled weapon)
3 - Do you guys plan to put items on sale we can buy with K with no gambling? (i want to buy K but only if i'm sure i get something back)
4 - Do you guys plan to develop an algorithm that would adjust the skills levels (recoil, accuracy , dodge , aim , damage) in relation with the player level ?

Decent questions and points raised, Cuccio!

We are considering a combination of both heightened penalties for abandoning a ranked game and perhaps even a hot-join feature – in other words, enabling a player to join games in progress. However, that would come with its own problems as the concept of a Ranked Match is playing a fixed amount of rounds from start to finish, and this particular setting is not just relevant, but imperative to the environment. Bottom line, having equal amount of members in each team is not any less imperative; there’s no ultimate decision as of now, but a variety of available ones instead we will pick from.

To address both your second and fourth paragraphs; while the ideas of individualizing rewards and game performance (requirements per difficulty settings) per player only sounds neat but has quite foreseeable issues – most of them revolving around fairness. Our idea is to provide everyone with an equal environment, as our players compete against one another as well – you can see why individual benefits would not work.

Fixed price Kredit weapons may be introduced in future yet there are no immediate plans for such releases.

Will we get our own PTS server? 
Will we get 'admins' in game to ban cheaters or scam sites?

PT servers may appear one day here as well, yet it requires an active community of volunteers and moderators first and foremost. Those who wish to contribute to the game are free to report the bugs they find on live servers – we will soon be revamping the forums and introducing specific forum sections for that.

We employ MRAC software and security measures, as well as the in-game reports system with our specialists’ direct involvement to rid the community of cheaters.

I would like to ask only one question, since it is causing MAJORITY of problems in Warface at the moment - I mean 3rd person spectate camera of course.
So, with that said, question follows:
1. Is there any chance you can transform this useless 3rd person camera into 1st person in quick time succession?
I have seen this question answered in last Publisher's Answers, but I want you to realize that it is the biggest problem at the moment.
One of many examples - it would be FAAAAAAAAAAR lot easier to catch cheaters and hackers by spectating their 1st person view, now it is often hard to tell by watching their 3rd person...
I humbly ask all players to upvote and quote my post further. If you truly want Warface to become a better game with less cheaters, then it should be logical to you to shout around about this matter.

I forgot there is also one more question that bothers me:
2. Have you considered blocking some weapons/attachments (i.e. Fast Scope, Crazy Horse, Garota) in ranked games to establish better balance? If not, have you considered nerfing any of those?

We understand your concern. We’ve covered this before – we will consider introducing it in future yet at this time there are other more vital concerns and updates to funnel our resources into.

The concept of balance is fairly speaking, tricky, as explained in the article to follow this very FAQ. It isn’t achieved by nerfing a single feature or weapon, it’s a combination of various adjustments that follow thorough analysis and are followed by not a fraction less thorough further monitoring. To put it simple we are working towards achieving healthy balance – reasonable challenges free of pointless obstacles.

1. North American server seems to have more NON-NA players playing than actual players that live in NA region. How do you guys plan on attracting more North American people to play NA warface? Do you guys plan on having more region locks in the future so you can focus on NA alone? Lower ping limit? etc

2. NA servers are on East coast while west coats players are stuck with horrible ping. Do you guys have any plans on changing NA servers to more central? (For example Chicago? Texas?) Fun fact: some EU players get better ping to NA than west coast players while servers are targeted for NA region
NA servers are on East coast while west coats players are stuck with horrible ping. Do you guys have any plans on changing NA servers to more central? (For example Chicago? Texas?) Fun fact: some EU players get better ping to NA than west coast players while servers are targeted for NA region
3. Any plans on lowering EXP/Vendor points to level up/unlock faster? Warface seems to require too much time and effort to unlock the best gear in-game that can compete with veteran players. It literally takes 1-2 months to unlock everything with mega vip and farming each day. However, if you look at other TOP shooter games you can simple pay $10/$25 to buy the whole game and compete against the best on similar grounds. FOr Warface: Mega Vip in warface costs $15 per month? + unlocking weapon vendors/ outfits then attachments + add in kredit boxes (Since vendor weapons cant compete with box weapons)

As of now the North American server is open for both South and North American players. As answered earlier in this FAQ we are considering other expansion to other regions, yet it is still not officially planned.

As a matter of fact, in comparison Warface content takes way less to unlock than that of some other games. That being said, players are not impeded by the content restrictions and it is intended for a player to progress through the game gradually – the deeper, the farther you go, the more rewarded you are; a common system. There is a wide variety of weapons and gear in the game and Arsenal is the main progression course; others are provided as alternatives.

Will smokes be fixed in a way that they look the same on each graphic settings and will they be calculated by the server, not each client?
(not 100% sure about the client sided calculation of the smoke, but at least it feels like it. Standing in full smoke on my screen get 1 tapped because I was not in smoke on his screen. Happens way too often.)

Already fixed. (:

Check out the most recent Patchnotes announced on the 6th of April.

My questions
-Why silenced weapon in bag and tag mode is useless on radar? do u guy hate silenced weapon? or just do it for equal with non-silenced weapon?
-Does the Repair Cost of Warlord Armor is higher than unlocked or inshop`s armor?

The “Bag and Tag” game mode does not disable silencers / suppressors and other barrel modifications (such as flash-reducing barrel extensions). There are however mechanisms that “highlight” a player, for example the helicopter in Mojave or the radar in Icebound; it’s simply part of the game mode design to destabilize those in superb cover and add more challenge to the game.

 


 

And as promised, we will merge the article scheduled for tomorrow in this FAQ – there’s no reason to wait. It is highly advised to read the “Game Economy and Shop Changes” article, as this one is its follow-up and touches upon more than one feature described at greater length there.

To begin with, game balance as a concept is endlessly complicated – and that is putting it lightly. Major revamps are rarely favoured in this line of work yet are sometimes necessary. With the insight provided in the recent articles you should now have a clearer image of the model we are working towards.

So how does it work?

Game balance is unique in its own fashion – it doesn’t have a `finished` / `complete` or `rest` state. There are different pressure levels depending on how balanced the game is but developers never stop working on improving the balance. These changes are most preferred as gradual – taking away a little here, adding in a little there, you strive to affect a wider audience so that your changes apply to all.

Which is why the repair costs are in a way, universal. As for the upcoming weapon system revamp they affect everyone with no exceptions. To summarize, the repair costs will stay for permanent gear: armor (vests, helmets, boots and gloves) and permanent weapons (/Arsenal/ weapons), whereas temporary gear – now leased – will be exempt from the maintenance and repair system.

The repair bills will be higher than those some of you have gotten used to, yet this change is vital to ensure there is no currency inflation. The choice is to either go along with it and watch the game suffocate in numbers or to make a crucial change before it’s too late.

The lease system is in fact far more lenient in terms of costs. Say you spend 2 hours with AR-“GAR”, one of the versatile all-round assault rifles. Take a look at the chart below.

AR-"GAR" 2h rent (new) 1d rent (old) Repairs for 2h play (permanent)
Cost 874 $WF 2 200 $WF 2 184 $WF

As you can see the new system enables you to try out a weapon statistically for just the time you need – about two hours to fully test or enjoy a weapon, and on top of that you save 1 310 $WF; or go for a 7-day or 30-day rent options. Mind you that overall you will be easily able to afford a few favorite personal weapons (+ Arsenal weapons) and have enough to rent other guns as you progress through the game.

We will not be touching as much upon the subject of gear progression this time yet we are certain you understand the importance of having gear split into categories per content level: low-, mid- and high-level, and its appropriate accessibility. If players are able to skip forth too easily, they eventually end up sweeping through content too quickly and getting bored with the game, not being able to compete with other players because of a variety of essential factors missing. We wish to provide you with an environment opposite of that described above.

The changes announced will not demand excessive planning from you yet you will often be faced with the question as to whether you can really afford a new weapon. Such minor obstacles are the essentials of a healthy economy.


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