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April Patchnotes

Categories: General

Soldiers!

To start with, a round-up of the already announced upcoming changes you may have seen as sneak-peeks so far and among them: new rank, weapons and other balance changes.

New Rank

A new rank will be introduced, featuring the Spartan warrior theme this time around. You can read more about it here.

Weapons

New additions

The legendary special forces bolt-action sniper rifle, WT308. This rifle was designed specifically to deliver top-notch accuracy and reliability in any given environment, and is thus most fitting to Warface snipes. From the frozen woodland paths in “Icebreaker” to the boiling heat of “Earth Shaker”, you can be sure you’ll land that shot. In-game, the rifle comes with two reload animations. Check them out!

Devastating power is a perk shared by all shotguns alike, not all of them bring the second shot to finish the job! CV-12 is an innovative addition to the medics’ arsenal. Rounds are fired one after another with a single trigger pull: enough to either make your enemy duck in cover or… well, worse! Experts say the gun takes some getting used to for those loyal supporters of pump-action shotguns, so give it a dozen rounds in the shooting range before taking it to the battlefield!

Balance changes

Every rifleman’s favourite choice has gotten even better; the FY-103. Zooming in speed has been increased and the recoil adjusted. This update not only adds the much needed changes to the weapon, making it even more competitive and simultaneously fun to handle; the key changes in the root – the way the gun / gun recoil operates will deliver a blow to those using automated recoil suppression programs & macros.

ARX160 will be seeing a minor adjustment to the minimal damage from 58 down to 57. The multiplier to headshots is however increased from 4.2 to 4.3. Main weapon damage remains unchanged.

Appearance and other improvements

The following weapons underwent changes improving minor details (these may range from the way your shutter looks in-game to reload animations):

Rifleman:

  • GU2, GU2 Korea Anniversary, AC7, M95AR, M95AR Winter Camo.

Medic:

  • US-12, US-12 Korea Anniversary, MC 255 12, MC 255 12 Winter Camo, Boas Semi-Auto Shotgun, PHS-15, SHG M1217.

Engineer:

  • ZX84 UMP, ZX84 UMP Elite Crown, GU1, GU7, MP .38, Metasoma 83, MT-19, M99AS, GU7 Korea Anniversary

Sniper:

  • TWM Korea Anniversary

Secondary weapons:

  • GU5

PvP balance changes

One of the most influential updates this month so far, PvP players will appreciate and make use of the new “Overtime” feature, now implemented in two classic PvP game modes: “Plant the Bomb” and “Capture”.

As one may guess from the name, the key function is to add extra time, enough to determine the winner in case an even score is reached at the end of the map. Let’s break it down – when a tie is reached (5:5), the game shall resume until one side gains an advantage of two victories. In other words, the acceptable scores for TeamA to win would be: 7-to-5, 8-to-6, 9-to-7, 10-to-8 and so on.

  • Maximum amount of rounds is set at 15 – the first team to reach this number is declared winner.
  • Overtime mode will make teams swap every round (defence versus offence and back).
  • Final reward is not subject to change due to the amount of rounds played; maximum possible reward remains the same.
  • These changes are applicable to custom games only.

Please bear in mind that this is a new feature still under monitoring and is thus subject to future adjustments.

Miscellaneous

  • Smoke grenades have received an overhaul, addressing players' ability to partially see silhouettes through the smoke given specific settings.
  • Additional internal security measures have been added, aimed to suppress the use of malicious software.
  • Players with high latency can be kicked now in custom games; this feature is automatic and enabled by default in settings. Players can disable it per their preferences (before the game begins).
  • In case of encountering bugs with textures (falling through faulty textures or alike) the player will be returned to the map (last checkpoint for PvE, team spawnpoint for PvP game modes). If the checkpoint is unavailable for whichever reason the character dies and respawns the next round or at their next checkpoint.
  • “Head Crasher” and “Brain Annihilator” instant awards icons have undergone minor design changes.
  • Attempting to pick up a weapon already in hand will result in an ammunition pick-up equal to that of the remaining ammo of the weapon on the ground. If your ammunition is full, there will be an appropriate tip next to the ammo icon.
  • Team tooltips have been improved.
  • Minimum rank required to enter “Tower Raid”, “Cold Peak" and other special operations has been lowered down to 10.
  • New loading screen.
  • New achievements: “Brain explosion” for 5000 “Explosive headshots”, “Bag’n Tag 101” for winning “Bag and tag” 1000 times, “Float like a butterfly” for winning 750 matches without a single death.

 


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