We continue working on improving the game’s sound. Our goal is to make it more pleasant and much more informative. This time, the updates that were introduced in the first stage only for Ranked maps have been extended to the following maps:
Team Deathmatch: Hangar, Oil Depot, Downtown, Port, Farm, Farm Sunset, Airbase, Dock, Street Wars, Manor, Phantom Zone Convoy.
Plant the Bomb: Palace, Trailer Park.
Capture: Construction.
Storm: Blackgold.
Free for All: Widestreet, Bulwark, Depot, Motel, Sanctuary, Downtown, Ruins.
List of Changes
Different movement volumes:
Added separate footstep volume levels depending on the player’s state: prone, crouched, aiming, walking, and running. Footsteps are now quieter while aiming, and overall movement sounds more natural.
Enemy movement sounds are louder than allies’ to improve friend-or-foe awareness.
Footstep sound distance:
Reworked the system for sound attenuation based on distance. The difference between footsteps at various distances is now more pronounced, making it easier to gauge enemy approach.
Suppression of other sounds during shooting:
The effect of muffling surrounding sounds during gunfire has been reduced, making it easier to hear important game events even in combat.
Material differentiation:
Footstep sounds on different surfaces have been updated — wood, asphalt, sand, and others now have more distinct characteristics, improving orientation by sound.
Reduced environmental volume:
Environmental sounds on maps (such as helicopters flying by and other ambient noises) have been turned down . In the future, the frequency and duration of such sound effects will also be reduced on other maps.
Volume balance improvements:
Gunfire, movement, environmental sounds, and other gameplay sounds have been balanced out.
Indoor acoustics:
Separated indoor and outdoor sound on maps, creating a more believable acoustic experience.
Chat Rework
One of the most frequent requests from players was to update the in-game chat. We worked to make communication more comfortable and improved the lobby chat interface. Chat and channel separation is now more convenient, and you can also adjust the text size. In addition, it is now possible to send private messages to everyone, not just to players from your friends list.
Some players are experiencing issues with the general text chat: messages are not being sent, and messages from others are not displayed. The team is already working on a fix, and we appreciate your understanding.
More About the New Chat
Channels and private messages are now clearly separated, so you can quickly find the chat you need. At the top of the left panel, you’ll find general, clan, and group chats. Below are private messages and friend chats, which can be collapsed if not needed.
Open PvE and PvP channels have been merged, and all messages will now appear in the general chat tab.
A new option lets you change the font size in chat.
Each chat now has its own color coding, helping you find the right conversation faster.
New chats are moved to the top and visually highlighted.
Clicking on a player’s nickname opens a context menu with options to view their profile, add or remove them from your friends or clan list, invite them to a group, or file a report.
If you prefer the old communication style, you can enable the “Chat Duplication” option in settings. In this case, all messages from all channels will also appear in the main chat, where you’ll see the channel the message originally came from.
It is now possible to exchange private messages with all players, not just those on your contact list. You can also disable receiving private messages from players who are not on your friends list.
Minimap update
Our goal is to make the game interface more convenient and modern. This time, we worked on several elements at once. The first one is the radar, which has become much more informative. It will now be easier to track the positions of enemies and allies, react to changes in the situation, monitor your teammates’ status, and help them when needed.
What’s changed?
The radar map has been simplified by removing small, distracting details.
Boundaries of major objects are now clearer.
Bomb sites and player spawn zones are highlighted with color.
Ally icons have been updated, making it easier to identify their positions and character classes.
Icons of squad members are now shown in a different color.
Markers placed by other players are displayed correctly on the radar.
Icons of allies who are firing are highlighted with a subtle flicker, helping you locate active firefights.
When an ally takes damage, their icon changes color.
If an ally is killed, a special marker will appear. If they are not revived in time, this marker will fade.
We’ll keep improving the radar and minimap in future updates to make them even more convenient. Stay tuned!
Before
After
Content Changes
Legendary Weapon Stat Changes
Winchester 1887 and XM8 Compact: stats have been improved to match the current meta-level models.
Weapons and Gear
In this update, we also paid attention to weapons and devices that needed rework and improvement judging by in-game statistics. Testing armor and mod changes revealed that the time-to-kill (TTK) for certain weapon types dropped noticeably, mainly because of high fire rates. On top of that, some sniper rifles, shotguns, and pistols had too much effective range, while others lacked damage. Based on the testing results, along with the armor and mod changes mentioned earlier, we adjusted the weapons to restore balance.
Full list of changes
Kral Arms Compact:
Rate of fire reduced to 130 (133 for the gold version), previously 165 (170 for the gold version).
Range reduced to 4.6 (4.8 for the gold version), previously 5 (5.2 for the gold version).
Damage drop per meter increased to 8.25 (previously 7.1).
SR-3M Vikhr:
Range reduced to 10.5 (11 for the gold version), previously 12 (12.5 for the gold version).
Bonus to rate of fire from all mods (except the Rate of Fire mod) reduced to 0.5 / 0.7 / 0.83 / 0.93 / 1% (previously 0.75 / 1.05 / 1.25 / 1.4 / 1.5%).
MPAR-556:
Base damage increased to 120 (previously 110).
Range increased to 20 (previously 16).
Damage multipliers reduced:
Body: 1.4 (previously 1.45)
Arms: 1.4 (previously 1.45)
Legs: 1.3 (previously 1.35)
Bonus to rate of fire from all mods (except the Rate of Fire mod) reduced to 0.5 / 0.7 / 0.83 / 0.93 / 1% (previously 1 / 1.4 / 1.65 / 1.85 / 2%).
FN SCAR-L PDW:
Range reduced to 13.5 (14 for the gold version), previously 15 (15.5 for the gold version).
Bonus to range from all mods (except the Range mod) reduced to 0.07 / 0.10 / 0.12 / 0.14 / 0.15 (previously 0.12 / 0.17 / 0.22 / 0.24 / 0.25).
PPSh-41 Modern:
Range reduced to 13 (13.5 for the gold version), previously 14 (14.5 for the gold version).
Bonus to range from all mods (except the Range mod) reduced to 0.07 / 0.10 / 0.12 / 0.14 / 0.15 (previously 0.12 / 0.17 / 0.22 / 0.24 / 0.25).
Tavor CTAR-21 / Tavor CTAR-21 Special:
Range increased to 11 (previously 10).
Beretta ARX160:
Bonus to rate of fire from all mods (except the Rate of Fire mod) reduced to 0.5 / 0.7 / 0.83 / 0.93 / 1% (previously 1 / 1.4 / 1.65 / 1.85 / 2%).
CheyTac M200:
Base damage increased to 800 (previously 750).
AX308:
Base damage increased to 800 (previously 750).
OTs-48 MK2:
Base damage increased to 800 (previously 750).
SVCh-54:
Unique mod: damage bonus increased to 560 (previously 510).
Sabatti STR:
Base damage increased to 800 (previously 750).
MTs-572 Astarta:
Base damage increased to 800 (previously 750).
PGM Ultima Ratio:
Base damage increased to 800 (previously 750).
FN Herstal Evolys:
Initial recoil strength reduced.
Panzer Arms BP-12:
Mods reworked to match other shotguns of this archetype.
Desert Eagle:
Rate of Fire mod: bonus to rate of fire reduced to 5 / 7 / 8.3 / 9.3 / 10% (previously 7.5 / 10.5 / 12.5 / 14 / 15%).
Bonus to range from all mods reduced to 0.1 / 0.14 / 0.17 / 0.19 / 0.2 (previously 0.15 / 0.21 / 0.25 / 0.28 / 0.3).
Maxim 9:
Rate of Fire mod: bonus to rate of fire reduced to 5 / 7 / 8.3 / 9.3 / 10% (previously 7.5 / 10.5 / 12.5 / 14 / 15%).
Bonus to range from all mods reduced to 0.1 / 0.14 / 0.17 / 0.19 / 0.2 (previously 0.15 / 0.21 / 0.25 / 0.28 / 0.3).
Marlin 1984 Custom:
Bonus to range from all mods reduced to 0.1 / 0.14 / 0.17 / 0.19 / 0.2 (previously 0.2 / 0.28 / 0.33 / 0.375 / 0.4).
AS50:
Damage increased to 725 (previously 700).
Range reduced to 36 (previously 40).
Rate of fire reduced to 50 (52 for the gold version), previously 70 (72 for the gold version).