Upcoming Features on PC: Fall 2025
Friends!
In this new edition of our regular roadmap publications, we’re sharing details on major changes coming to the game this fall: the mod system and armor balance update, PvE Shop changes, the long-awaited solo Campaign mode, and much more.
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Mod System Update
We’re introducing several changes to the mod system designed to enhance flexibility and efficiency in weapon progression.
Summary of Changes
- The number of mod slots for all weapons and devices released or upgraded since September 2024 has been increased. Weapons now have 9 slots available, and devices have 3. If such weapons previously had fewer than 9 mods available, the number of available mods has been increased.
- Current weapons released or upgraded before September 2024 will also be updated; however, the number of mod slots for those weapons will equal the number of already available mods, but no more than 9. You can find the full list of weapons in this category below.
- It is possible to equip up to 9 available mods on a weapon simultaneously. The exception is unique mods—you can still equip only one of those (at a time).
- Additional mod slots unlock as the weapon progresses, now up to 100 levels.
- With the increased number of weapon progression levels, you can earn up to 10,000 parts. This amount is sufficient to fully upgrade mods of the Very Rare (blue) tier.
- You can equip all available mods for a weapon at once.
- Each mod now provides a direct performance boost—no more useless mods.
- Early progression has become more efficient: most useful bonuses from mods are now granted at levels up to and including the Very Rare (blue) tier.
- Spectre gear: modification will be removed, and all parts spent on enhancing mods will be fully reimbursed.
You can find more detailed information about the new system in a dedicated article.
Armor Balance Changes
Considering the changes to the mod system and the resulting reduction in time-to-kill (TTK), adjustments have been made to the Sandstorm armor set to maintain balance. Armor balance across classes has also been revised. We took into account our own analytics as well as player feedback, which indicated, for example, that the Medic class had a noticeable advantage. By choosing this class, a player often gained the upper hand in direct combat with others.
To address this imbalance in the new season, the Sandstorm armor has been additionally strengthened for Rifleman, Engineer, and Sniper. At the same time, the Medic’s value has been reduced, and the sprint bonus lowered.
- Changed total armor values for classes:
- Rifleman: 500
- Engineer: 500
- Sniper: 460
- Medic: 420
- Set bonus (all classes): damage absorption increased to 27 in PvP (previously 15). In PvE it remains at 15.
- Helmet (all classes): head protection increased to 35% (previously 25%).
- Medic: boot parameter Sprint Speed reduced to 12% (previously 16%).
- Set bonus (all classes): movement speed bonus reduced to 2% (was 5%).
- Medic:
- armor points reduced to 300 (previously 310);
- boot parameter Sprint Speed reduced to 12% (previously 16%).
Important
The reason for such class balance changes is that we strive to ensure that no class dominates unreasonably and that victory depends on skill, tactics, and teamwork. Soon, you’ll be able to explore the new features in more detail.
Player and Mastery XP Rebalance
Our primary goal is to ensure a fair ratio between time and effort spent on missions and the rewards received—both general player XP and weapon mastery XP. Therefore, we are adjusting the XP system to offer a fairer progression. This adjustment will be implemented in several stages.
Summary of Changes
Starting with the fall season, experience gains for both player XP and weapon mastery in all Special Operations across all difficulties will be rebalanced so that players receive rewards that correspond to the effort spent.
In the future, XP gains will also be balanced for PvE missions, Quick Play in PvP, PvP event modes, and ranked matches.
Solo Campaign Mode
By popular demand, we’re adding the ability to play the PvE Campaign in solo mode! Players will now have the option to play solo, with friends, or via general matchmaking. This allows everyone to experience the Warface storyline at their own pace and in their preferred format.
Change to Rewards
The Campaign mode is primarily intended for newcomers to learn gameplay mechanics and immerse in the lore; it is not designed for farming in-game values. Classic PvE missions on easy difficulty and special operations are more suitable for farming.
Based on this, the following will be unavailable in the campaign storyline:
- achievement farming;
- earning WF$ and weapon mastery XP;
- completing contracts.
The rewards granted after each mission remain unchanged, and additional player XP will be added. In total, completing the entire Campaign storyline can take you up to Rank 30.
These rewards are available whether you play solo, cooperatively, or via matchmaking.
If you want to earn achievements in specific special operations within the campaign (e.g., Cold Peak), we recommend doing so before the start of the fall season, while these changes are not yet in effect.
Specops Rebalance
Several campaign storyline missions have been adjusted to enhance dynamism and provide a more comfortable gameplay experience—especially for new players.
- The HQ:
- floors reduced from 18 to 7;
- weaker enemy waves;
- added tutorial hints during the fight with the juggernaut and on the helipad;
- increased the time the helicopter stays on the helipad;
- added grenade launchers with guided rockets.
- Cold Peak:
- Act I: number of waves reduced to 3 (including a mini-boss — tank);
- Act II: waves reduced to 4;
- Act III: waves reduced to 4;
- Final boss: weapon rotation speed increased by 30%.
- Cyber Horde:
- vehicle speed increased by ~75%;
- wave delay times reduced by 4.
- Earth Shaker:
- arena count reduced to 8 (including boss fight).
- Black Shark:
- waves reduced from 10 to 7;
- shortened wave durations and fewer bots.
- Icebreaker:
- Number of rockets required to destroy special targets adjusted:
- rocket cruisers: 3 rockets;
- final boss auxiliary weapons: 1 rocket;
- final boss main caliber: 2 rockets;
- final boss engine: 1 rocket.
- Sunrise:
- limited number of SEDs (grenade launchers) in the factory’s Act III—only one spawns at a time;
- boss fight simplified—only the boss appears on the arena (no other bots);
- doubled movement speed with the portable shield.
- Hydra:
- fewer bots and shorter wave time;
- slightly increased bot damage;
- increased HP for allied turrets;
- adjusted HP for cruiser guns in the boss fight—each gun now takes two rocket volleys to destroy.
- Heist:
- fewer bot waves;
- significantly reduced chance of the laser cutter overheating;
- floor turrets and rooftop juggernaut-stage turrets disabled.
- Rift: Infiltration:
- Field:
- fewer infantry;
- turrets deploy with higher delay;
- turrets stop spawning if the first wave is destroyed;
- added orientation markers.
- Labyrinth:
- added navigation markers;
- fewer turrets.
- Field:
PvE Shop Update
We are excited to announce that the PvE store selection will be significantly expanded in the new season! You’ll have the chance to purchase exclusive content and more.
What’s New?
- Knives from past seasons are back! If you missed out on the main reward, this is your chance—you’ll be able to purchase those items again for Crowns.
- Many more body skins! The PvE store’s agent collection will be significantly expanded.
- Best of all—no rank restrictions for acquiring these items (past-season knives and skins)! They’ll be available to all active players.
- Additionally, the PvE store will introduce a random part box instead of the usual set—a great opportunity to hit the jackpot and earn even more!
As with any dynamic system, Warface: Clutch’s economy requires periodic adjustment. Therefore, in this PvE season, we’ve updated the store’s pricing policy to prevent devaluation of in-game currencies and to ensure a balanced ratio of rewards and player effort.
Device Update
Continuously improving the gameplay experience based on your feedback, we’re refining devices that have technical or gameplay drawbacks or have gone long without updates. Here’s what to look forward to in the fall season:
- Increased damage radius for the tomahawk—expanding its tactical utility and making it more effective in combat.
- Ability to throw back your own or enemy fragmentation grenades—significantly diversifying gameplay and opening new tactical options.
- Stronger blur effect of the gas grenade. Despite its popularity, current data shows it’s not as effective as the flashbang. This change aims to make the gas grenade competitive without disrupting gameplay.
Winchester 1887 and XM8 Compact Buff
And last but not least, we keep giving new life to your once-favorite weapons. With the fall season, the legendary Winchester 1887 and XM8 Compact will be added to the current Meta arsenal. We will be adding more classic weapons and buffing them in future updates.
That’s all for now, friends! What’s coming next?
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