Server tickrate change after the update
With the next update, we plan to make changes to an important game server indicator - tickrate. It will be increased to 60. What is it and why will it be done? Let's break it down.
What is tickrate?
Tickrate is a measurement unit of the speed of data interchange (sending and receiving) between the server and the game client. It is measured by the number of transmissions per second.
Why is it important? An online game is based on the fact that the game client constantly interchanges data with the server. This frequency is defined as tickrate. Every cycle, the server and the client are synchronized, the position of objects and players on the map, the hit data and other information bits get updated. Therefore, the more often this exchange occurs, the more accurately the player's actions and those of others are reflected for each user. Naturally, it is especially important in a shooter.
This is due to the fact that the Internet channel is responsible for the transfer of data packages. Even if the server is ready to send and receive packages very quickly, and your connection is not stable or is slow, you will not see any improvements in the game.
Why now?
It should be understood that this change is made to the software of the server, it is not abstract "more powerful hardware". This update was made possible thanks to a series of preliminary changes and improvements that were systematically made to the game: no more support of Windows XP, switching to a 64-bit system and others.
After updating the movement synchronization system, transition to a higher tickrate is a logical step that will increase users' comfort in the game and complete a long period of work aimed at improving the movement system.
We will follow the situation and study the game statistics at the tickrate of 60 for some time. After that we will be able to consider the possibility of further raising the value.
Have a nice game!