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"Secret Lab": Change Log

New Content


Content Changes

  • WF$ Economics rework
  • Disabling Durability
  • SO Rotation: the special operations will now be automatically rotated: every week, 4 random SOs will be available on every difficulty, while the rest will be available only on Easy.

PvE and SpecOps

  • The following SOs received a difficulty upgrade and are now available in every difficulty setting:
    • Anubis (Easy, Normal, Hard),
    • Heist (Easy, Normal, Hard),
    • Blackwood (Easy, Normal, Hard).
  • Villa Valhalla:
    • The SO has received a balance update: it's now easier in the Easy and Hard modes.
    • Added some related achievements.
  • Added the possibility to reconnect to a PvE/SO room in case of a disconnection or a crash.

Other

  • The inventory now has extra functionality:
    • "Favourites": you can now save your "favourite" items for quicker access.
    • Search by name: you can now enter an item's name in the search bar to quickly find it.
    • Item info: by clicking the RMB on an item, you can open an information menu about it.
    • Added the possibility to scroll through the item list using the up and down keys.

Please note that this is the first iteration of the updated Inventory interface. We already have some improvements planned and will be looking forward to your feedback to make the new UI more comfortable to use.

  • Pop-ups: the following pop-up windows received a visual update:
    • WF$ for Kredits purchase notification,
    • Resurrection coins purchase notification,
    • Match leave penalty/ban notification,
    • Channel selection notification.
  • The smoke effects from grenades and devices have been optimised for better performance on lower graphics settings. Also, throwing a second gas grenade into the effect area of a previously deployed one now has better animations.
  • In-game Store: now, opening a card with an item in the store doesn't reset the page's position, the list doesn't scroll back to the beginning.
  • Added the image of the modified weapon into the Mastery tab.
  • Now you can check the time until a booster expires on a dedicated panel.
  • New incoming messages now appear at the top of the list.
  • Updated the "Achievements" section: it now has a new look and a search functionality.
  • Updated some interface icons.

Bug Fixes

Important

  • Fixed some bugs that caused the game client to crash.
  • Fixed a bug, due to which the game could crash, when the player used resurrection coins in the Training mission.

Weapons and Gear

  • Fixed a bug, due to which the Ammo Supply device would sometimes not replenish the shotgun ammo, if the weapon had been picked off the ground.
  • Polar Bear Barrett M82A1: fixed a bug, due to which the indicators on the sight would sometimes work incorrectly.
  • Taurus CT9 G2: fixed a bug, due to which the weapon's underbarrel lacked reload animations.
  • Rocket Launcher RLGS-1000: fixed a bug, due to which the reload animation of the weapon worked incorrectly.
  • Throwing Tomahawk: fixed a bug that caused crashes when using certain skins on the device.
  • Sabatti STR: fixed a bug, due to which the animation of ADS as well as the crosshair were displayed incorrectly.
  • Smoke and Gas Grenades: fixed a visual bug that appeared when multiple devices with a smoke screen effect visually overlapped.
  • Gas Grenade: fixed a visual bug, due to which the gas grenade cloud would be displayed incorrectly if the device had been thrown at a far distance.
  • Fixed some bugs that caused textures on some of the sniper rifles to be displayed incorrectly.
  • Fixed a bug, due to which the character model would be displayed incorrectly with an equipped Magpull PDR-C.
  • Fixed a bug that caused some shotguns to get stuck in the reload mode if the reloading starts at the moment of character death.

PvE and SpecOps

  • "Swarm":
    • fixed a bug, due to which the Swarm Queen's acid would not damage the player,
    • fixed a bug, due to which the flamethrower dealt damage incorrectly,
    • fixed a bug, due to which damaging an allied turret counted towards completing tasks and contracts.
  • Villa Valhalla: fixed a bug, due to which passing a checkpoint wouldn't completely restore the ammo.
  • Fixed a bug, due to which the amount of gained currency for completing a PvE mission was displayed incorrectly on the result screen.
  • Fixed a bug that caused the nicknames of the players to be off the grid.
  • Fixed a bug, due to which it was impossible to gain weapon mastery when playing as SED on the special operations "Mars" and "Blackwood".
  • Fixed a bug, due to which completing the special operations "Hydra" and "Swarm" didn't count towards contracts' progress.

Ranked Matches and PvP

  • Fixed a bug, due to which the information about the rewards gained from the Ranked matches was incorrect.
  • Fixed a bug, due to which it was impossible to reinitiate voting for a break in RM after cancelling it once.
  • Fixed a bug that caused visual artefacts to appear on the "Exclusion Area" map in the "Bag and Tag" mode when moving the camera.
  • Fixed a bug on the "Port" map, due to which the textures would sometimes disappear.

Other

  • Fixed a bug, due to which the description for the "King of the Hill" game mode was displayed incorrectly.
  • Fixed a visual bug that occurred when a grenade would explode by a vertical surface.
  • Fixed a bug, due to which players could see incorrect currency numbers on the scoreboard.
  • Fixed a bug, due to which pop-up notifications about getting an achievement wouldn't show during a match.
  • Fixed a bug, due to which the player's status in a PvE room would be incorrect.
  • Fixed a bug, due to which eliminations with the Sticky Grenade counted incorrectly towards the progress of the daily BP tasks.
  • Fixed a bug that caused the shop filter to reset after exiting the random box purchase window.
  • Fixed a bug that caused slow-downs in the store loading.
  • Fixed a bug, due to which the same achievement notification pop-up would appear multiple times after a match.
  • Fixed a bug, due to which the bullet hole textures on the terrain and other surfaces were displayed incorrectly.
  • Fixed a bug, due to which it was sometimes impossible to display an achievement on the player's profile.
  • Fixed a bug, due to which the "Agent Corsair" skin's hands were missing in the first person view.
  • Fixed a bug, due to which it was impossible to create or to rename a character, as well as to create a clan, if the name had been used before and freed up later.
  • Fixed a bug, due to which the brightness settings screen would freeze when opened during the match search.
  • Fixed a bug, due to which the system of inviting a player to a match through their profile worked incorrectly.
  • Fixed a bug, due to which the player would get stuck when starting a match, if they were viewing skins in the store while loading into the match.
  • Fixed some incorrectly displayed interface icons.
  • Updated localisation: fixed some inconsistencies and missing texts.

Known Issues

  • There are visual artefacts on the TDM map "Highway". The map will be temporarily disabled until a fix arrives.
  • Sometimes, when creating and leaving a clan afterwards, the game interface gets blocked.
  • Sometimes, elements of certain character skins are visible through smoke.
  • Sometimes, spamming double-climb might trigger a kick from the game, as if the player was cheating.
  • The game may crash during different match stages. We are working on a fix and will be sure to deliver it asap.
  • Some maps have issues with flickering shadows.
  • Sometimes the gas grenade explodes without a sound if the player throws it twice at the same spot.
  • There is an issue with viewing device skins in the lobby: the player can't switch between different options, and the device is replaced with a primary weapon.
  • The gas grenade currently doesn't have a notification about being banned in the RM.
  • The gas grenade can sometimes deal damage through the walls.