This season, we want to introduce some changes to the Ranked Matches, which are meant to improve balance and also bring fresh opportunities for stronger teamwork. You can read about them in the corresponding article.
PvE Rewards Rework
This season, we want to revamp the reward system for PvE missions and Special Operations by introducing fixed base rewards for all difficulty levels, with additional bonuses tied to performance:
Players now receive fixed rewards of 50, 100, or 200 Crowns for completing PvE missions on the Easy, Medium, or Hard difficulties. Performance conditions, such as total score or completion time, are no longer required to earn these rewards.
Base rewards for Special Operations have been added, offering 120, 500, or 2000 Crowns for the Easy, Medium, and Hard difficulties respectively. Additional Crowns can be earned based on performance metrics:
Easy: +3/5/7 Crowns.
Medium: +10/15/25 Crowns.
Hard: +30/70/100 Crowns.
Resurrection Coins Removal
After a thorough analysis, the team has concluded that resurrection coins are no longer relevant or valuable. As part of a broader system revision, we have decided to remove them entirely.
Players can now respawn without using a specific item. However, respawn limits will apply across all difficulty levels, including PvE missions.
All existing resurrection tokens will be exchanged for Crowns at a rate of 1 token = 30 crowns.
Read more about this update in the following article.
Weapon and Gear Stat Changes
The autumn season reshaped the weapon meta, introducing diverse options for all classes and eliminating dominant "top-tier" choices. Moving forward, the team will expand the meta with new and revived weapons, nerf overperforming gear, and buff underused items to ensure balance and variety.
The winter season marks the start of this approach, bringing the first major meta rebalance to create a more dynamic and competitive battlefield.
We are glad to announce that the next old weapons will get a second life in our game: FN SCAR-H, АN-94 Abakan, USAS-12, CZ Scorpion EVO3 A1, AS50, and Taurus Judge.
Thank you for your feedback!
Beretta ARX160
Fire rate increased from 810 and 815 to 830 and 835 for the standard and gold versions respectively.
Reduced recoil during firing.
STK CMCR
Fire rate increased from 820 and 825 to 835 and 840 for the standard and gold versions respectively.
Reduced recoil during firing.
Increased recoil reduction bonus from the unique VG6 Precision EPSILON flash hider.
QBZ-191 (unique suppressor)
Added reduced firing range.
Added increased damage drop-off at range.
Kord 5.45
Unique mod for a lightweight magazine now reduces recoil by 85% and fire rate by 26%.
Accuracy mod bonuses reduced to 10%/18%/26%/34%/50% (previously 20%/30%/40%/50%/80%).
Reduced penetration (no longer shoots through wooden objects).
Decreased accuracy when crouching, prone, or sliding.
Suppressor: added penalties to range and recoil.
Increased recoil during firing.
MTs-572 Astarta
Our efforts to balance the Astarta in fall by reducing its fire rate proved insufficient. Further adjustments now focus on aiming speed and aligning its attributes with the global winter balance change:
Despite previous adjustments, SKS FAB remains highly effective, especially in the semi-automatic mode. To align it with other sniper rifles, its base stats are being nerfed:
Overall fire rate penalty increased from 20% to 50%.
Aiming speed penalty increased from 30% to 75%.
Browning Cynergy CX
Firing range reduced from 4 and 4.2 to 3 and 3.2 for the standard and gold versions respectively.
Increased damage drop-off at range from 8.3 to 9.
Reload duration increased from 1.7 seconds to 2.2 seconds.
Reload speed mod bonus reduced from 20% to 15%.
MAG-7, MAG-7 Special
Damage multipliers increased to 2/1.22/1.22/1.1 (previously 1.9/1.15/1.1/1.05).
Minimum damage per pellet reduced to 27.5 (previously 29).
Damage per pellet increased to 100 (previously 95).
Pellet count increased to 14 (previously 12).
PA Garibaldi 12GA
Damage mods for body and limbs reduced to 1%/2%/3%/4%/6% (previously 2%/4%/6%/8%/16%); accuracy penalties removed.
Head, body, and arm damage multipliers increased to 2/1.15/1.15 (previously 1.9/1.12/1.12).
Unique suppressor: now increases recoil and reduces range.
Reload time per shell increased to 550 ms (previously 500 ms).
Pellet count increased to 14 (previously 11).
Typhoon F12
Damage multipliers increased to 1.7/1.05/1/1 for head/body/arms/legs (previously 1.5/1/0.9/0.9).
Pellet count increased to 12 (previously 10).
FAMAE SAF-200: improved reload animation.
Honey Badger: the unique suppressor now reduces firing range and increases damage drop-off at range.
Kriss Super V Custom: fire rate increased from 740 to 800.
Magpul PDR-C: firing range increased from 8 and 8.2 to 10 and 10.2 for the standard and gold versions respectively.
Tavor CTAR-21: firing range increased from 8.5 to 10.
CDX-MC Kraken
Aiming speed reduced.
Fire rate reduced.
Maxim 9
Damage drop-off at range increased from 1.6 to 4.
Firing range reduced from 12 to 10.
Molotov Cocktail
Damage reduced from 300 to 200.
Bonus from the duration-increasing mod reduced from 2 to 1.5.
Frag Grenade: explosion shake effect reduced by 50%.
Smoke Grenade
Duration reduced from 19 to 15 seconds.
Bonus from the duration-increasing mod reduced from 2 to 1.
Sticky Grenade
Base damage increased to 700 (previously 550).
"Double Grenades" mod: damage reduced to -465 (previously -370).
Flash Grenade
Detonation timer now starts when the grenade is thrown (previously started when the pin was pulled).
Detonation time reduced from 1.9 to 1.5 seconds.
Explosion radius with the radius-increasing mod increased from 21 to 25 meters.
Throw speed increased by 20%.
Defibrillator (mod increasing speed)
Revive speed bonus reduced from 1.2 to 0.6 seconds.
Attack speed bonus reduced from 0.6 to 0.3 seconds.
"Sandstorm" gear set: explosion resistance reduced from 50% to 30%.
Frag Grenade, Claymore, and underbarrel grenade launchers: explosion damage reduced. The damage percentage relative to the reduced explosion resistance of the "Sandstorm" gear set remains unchanged.
Weapons and Gear
Devices previously available in the in-game store (like the "Paramedic Medkit") will now serve as camouflages for regular items.
Flash grenade: the grenade timer now starts from the moment it is thrown rather than when the pin is pulled.
Now, you can switch to the grenade launcher when aiming.
PvE and SO
Completing the following SOs now brings more rewards: “Mars”, “Earth Shaker”, “Blackout”, and “Sunrise”.
PvP
Team Deathmatch: the time of automatic revival has been reduced from 10 to 4 seconds.
Ranked Matches: a notification about changing the league has been added to the game.
Ranked Matches: the RP points displayed on the leaderboard now reflect the specific league, applicable to all leagues up to Grandmaster.
The time of switching classes has been reduced from 10 to 3 seconds.
Bomb Mechanic Enhancement
Now, after the attacking team plants the bomb but all its players are eliminated, the camera automatically shifts to the bomb until the round ends.
Players can now rotate the camera freely around the planted bomb.
Previously, a 300-400 millisecond delay between the bomb planting/defusing animation and its sound caused confusion. This discrepancy has been fixed, ensuring perfect synchronization between actions and sounds.
The bomb sound frequency now increases as the detonation time nears, providing clear and immersive audio feedback.
Other
The rewards for finishing the Basic training have been renewed.
Now, you can try out another player's weapon when opening their profile window.
The player's character hitbox has been readjusted to align more accurately with their visual models and hit registration.
The login streak has been removed from the game.
"Force Eleven" suits for all classes have been added to the game.
Weapon loading and caching have been optimized to enhance game performance with a focus on eliminating performance drops during class changes in battle.
Random Box Vault: now, you can observe the content of the box before obtaining it.
Now, you can expand the vault of your in-game activities for Kredits.
Bug Fixes
Weapons and Gear
"Genetics" STK CMCR: fixed a bug where the characteristics of the weapon were different from the standard version.
VHS-2: fixed a bug where the grenade launcher ammo would not replenish after resurrection if the grip was installed.
Grand Power SR9A2: fixed a bug where the weapon would not display correctly in a third-person view.
Tavor CTAR-21, CheyTac M200: fixed a bug where some series of weapons could not be equipped.
CZ 75 Czechmate Parrot: fixed a bug where the collimator sight had an incorrect colouring.
Smoke grenade, Gas grenade: fixed a bug where traces of a grenade could be visible through the walls.
Fixed a bug where throwing two smoke grenades in the same spot one after the other would sometimes cause the smoke screen effect to be displayed incorrectly.
Fixed a bug where observing paired weapons caused the reloading of the weapon in the left hand.
PvE and SO
Fixed a bug where the Juggernaut's remaining health would not display in some convoy escort missions.
PvP
"Bunker", "Black Mamba": fixed a visual bug where shadows from some objects would not display correctly.
Other
Fixed a bug when pressing Esc wouldn't work when using the search feature.
Fixed a bug that caused the player to be marked as vulnerable after being resurrected by a medic.
Fixed a bug that sometimes would not let the player reconnect to the room after leaving an ongoing match.
Fixed a bug where a chosen weapon in the Inventory would not replace the previous one in the player's hands on the main screen.
Updated localisation: fixed some inconsistencies, added missing texts.