Fresh Game Update - already live!
Soldiers!
The new powerful shotgun Hunt Group MH12, a reworked PvE interface, multiple game improvements, as well as other changes and bug fixes are already live in the game. Hurry up to check out the changes!
Click a section in the list below to navigate to the corresponding article.
- New content
- In-game improvements
- Content changes
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Bug fixes
- Important
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Weapons and gear
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PvE
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Other
New Content
Hunt Group MH12
The Hunt Group MH12 is a shotgun that fires two-round bursts with a minimal delay between shots. A single well-aimed shot of this powerful gun will easily deal with an enemy or even a pair of them. The new gun compares favourably to its competitors the DP-12 and the Tavor TS12 Custom thanks to its mind-blowing damage and greater firing range, as well as improved hip fire and aiming accuracy offset by a slightly reduced rate of fire and magazine capacity. Details.
The Hunt Group MH12 can be equipped with three unique attachments: two grips, and a quick-zoom 1.3x reflex sight.
Achievements
By landing killing blows with the new weapon, you'll get memorable distinctions.
New Achievements
Added themed achievements for St. Patrick's Day, Spring Festival, the Swarm Season, Warface PRO 2021, as well as for some future activities. We will tell you more about the ways of obtaining them in future publications.
New Weapon Charms
Added a charm for St. Patrick's Day.
You can mount the accessories on the guns from the list below. As new sets appear, it will be replenished with more arms. Moreover, each new set can be installed on the weapons from the previous list.
RIFLEMAN
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АК-12;
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SAI GRY AR-15;
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F90 MBR;
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CZ 805 BREN A2;
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Cobalt Kinetics EDGE Rifle;
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АК "Alpha";
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HCAR;
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H&K 121;
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Howa Type 89 Custom;
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SAI GRY LMG;
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IWI Carmel;
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AN-94 "Abakan".
MEDIC
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Kel-Tec KS7;
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SAP6;
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Uzkon UNG-12;
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Fabarm XLR5 Prestige;
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Marlin 1894 Custom;
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Typhoon F12;
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Typhoon F12 Custom;
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Crye Precision SIX12;
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Chiappa Triple Threat;
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Benelli M4 Custom;
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Hunt Group MH12.
ENGINEER
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АМ-17;
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Uzi Pro;
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Kriss Super V Custom;
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LWRC SMG-45;
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Tavor CTAR-21;
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Cobalt Kinetics Stealth Pistol;
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SIG MPX SBR Custom;
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Thompson M1928;
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АМB-17;
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PP-19-01 "Vityaz".
SNIPER
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SV-98;
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ORSIS Т-5000;
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Truvelo CMS 20x42 mm;
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CDX-MC Kraken;
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Cobalt Kinetics Twenty-Seven;
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Dragunov SVU-AS;
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AX308;
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DVL-10 М2:
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VKS.
In-game improvements
Reworked PvE interface
We've completely revamped the interface of the PvE section. Now PvE missions, Special Operations and training will be combined into one section "PvE" in the main menu. See a detailed description of the changes below.
- The PvE and Special Operations sections in the player's lobby have been united into one category "PvE". After opening it, the player will be able to go to the following sections: "Special Operations", "PvE Missions" or "Training".
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Special Operations
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Now the player has access to big images demonstrating a line-up of special operations. You can view the full list using the navigation keys ("carousel") on the screen or by rotating the mouse wheel.
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In the menu of the section, the player will be able to select the special operation he or she feels like playing, choose a difficulty level and see the basic information on the mission (description, rewards and their progress).
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- Section ''PvE-missions". Here you will find the current missions in the rotation, the status of their completion and information about the rewards.
- Section "Training". In this section, the player will be able to get acquainted with the main game mechanics by completing the Solo Mission. The namesake mission "Training", which existed alongside the Solo Mission, is now available in the "PvE missions" section.
- The interface now features new mission image formats. They are now available in high resolutions (1024x1024 and 512x512 - depending on their location in the interface).
We'd like to remind you that interface redesign is a large-scale and time-consuming process that has several stages. Previously, we changed the looks of the lobby and those of the main menu, and now we are making tweaks to the PvE-mode interface. We will continue to work in this direction and will deliver other tweaks in the future. Stay tuned!
Optimization of loading attachments in the game
We have changed the approach to information processing and taught the game to remember which set of attachments was equipped the last time you played. Now, at the beginning of the match, if the settings have not been changed, they will be loaded instantly, since information about them is saved. If you change the kit, the game engines will update the data and remember the new set that will load just as quickly next time.
The change will solve the problem when, at the beginning of the match, you could observe that the attachments on the weapon did not get loaded immediately. This was due to the fact that every time the game algorithms used to re-process the information on the attachments you were playing with. It took time to get the data, so for a few seconds the player could see that the attachments were missing.
Solo Mission improvements
We've simplified some mechanics in the Solo Mission:
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now cyborgs cannot knock down a soldier;
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in "Chernobyl", bots have become simpler to deal with - they deal less damage and have less health.
These changes will help beginners quickly adapt to the game and provide more opportunities for learning game mechanics, as well as make the completion of the mission more comfortable.
Other
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Improved the quality of shadows cast by various light sources. This change will help to get rid of certain visual artifacts.
Content changes
Discontinuing support of 800x600 resolution
While developing Warface, we noticed that the 800x600 pixels resolution is now employed by very few users, since modern technologies allow players to equip their gaming space with better displays and enjoy a juicy and detailed image. Moreover, team resources are spent on optimizing the visual part of the game (interfaces, texts, quality of textures, behaviour of in-game objects) for each resolution in particular, although they could be directed to a more productive channel in order to fine-tune the work of more popular game mechanics and elements.
Therefore, the Warface development team decided to discontinue the support for the 800x600 resolution in the near future. This will help us optimize internal processes, speed up the release of updates and fix existing problems.
Please note: the possibility to choose the resolution of 800x600 pixels will remain available in the game settings; meaning that you can continue playing on such monitors. But if there occur any problems, unfortunately, we cannot guarantee that they will be fixed.
Other
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The third version of the "Idol" weapon series has been added to the achievement progression of the second version.
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The rewards for the Special Operation "Blackout" (Normal) have been updated. Added a box awarded for the successful completion of the mission. It includes boosters, XP and useful combat items.
Bug fixes
A number of bugs have been fixed in the latest update. Select a category below for more information on the changes.
Important
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Fixed some causes of game client crashes.
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Fixed a visual bug due to which, in the first person view, the player observed the slide animation in the "standing" position.
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Fixed a bug due to which the progress of some achievements did not count if the player used a weapon with several attributes (for example, the arm was "golden" and of the "Soviet production").
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Fixed a bug due to which the Warface Dollar counter was not updated after the notification about automatic repairs appeared.
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Fixed a bug due to which the player could simultaneously mount the same scope on some shotguns and pistols.
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Kriss Super V "Urban", Urban Warfare AK-9, Kel-Tec KS7 "Great Gatsby", Micro-Roni "Galaxy": fixed a bug due to which some attachments of the weapon were missing.
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Fixed a bug due to which, in the third person view, the animation of the butt strike was missing if the player was reloading the weapon.
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FN P90: fixed a bug due to which the weapon had visual artifacts on medium graphics settings.
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PP-19-01 Vityaz: fixed a bug due to which the pattern on the unique silencer on the icon in the attachment installation menu was different from the actual one displayed on the weapon.
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Ruger Mk IV Lite: fixed a bug due to which part of the front sight was not displayed in the aiming mode.
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M4 CQB, SPAS-12: fixed a bug due to which, when viewed from the third person, the character's hand crossed the texture of the weapon.
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CheyTac M200: fixed visual bugs related to animation when hitting with the buttstock and artifacts while displaying the weapon.
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AM-17: fixed a bug due to which, when viewed from the third person, the animation of weapon reloading could be skipped.
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"Swarm": fixed a bug due to which, at some point on the map, the player could get stuck near a box with resources.
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"Mars": fixed a bug due to which, at some point on the map, the player could observe a visual artifact near an open SED capsule.
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"Operation Blackwood": fixed a bug due to which the player could get an unintended advantage (immortality).
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"Sunrise": fixed a bug due to which in some cases players received damage from the turrets on the bridge while they were hidden behind the shield.
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Fixed a bug due to which the player could see visual artifacts in the lobby or in the Safe House if the screen resolution was set to 800:600 or the ratio was 4:3.
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Fixed a bug due to which the 3D model of the character in the main menu would go out of frame or get cut off if the player was using a monitor with an ultra-wide screen resolution.
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Fixed a bug due to which the pop-up message "Each next box will cost less while this window is open. Are you sure you want to go back?" did not close after clicking the dialog button.
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Fixed a visual error due to which, in some cases, rewards in the slots were not displayed in the Battle Pass menu after clicking the mouse.
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Fixed a bug due to which, in some cases, the invitation notification did not block the player's actions in the game during selection, if the player was in the Safe House.
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Fixed a bug due to which, in some cases, the text about the change of side did not disappear in the lobby of a room.
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Fixed a bug due to which when hovering over or activating some buttons in the player's menu or lobby, there was no sound effect.
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Fixed a bug due to which in some screen resolutions, long nicknames overlapped interface icons or got shortened.
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Fixed a visual bug due to which sometimes there appeared spaces in the names in the clan menu interface.
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Fixed a bug due to which, in some cases, players did not return to the lobby after completing a search if one of the invited players left the group early.
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Fixed an error due to which, in some cases, the client was launched with the DirectX 11 configuration insted of DirectX 9 chosen by the user.
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Fixed a visual error due to which the charm on the weapon was displayed incorrectly in the main menu.
Known bugs
- Players may experience short-term freezes in combat.
Good luck in combat!