Soon: new content
Friends!
Very soon, a new “Treasure Hunters” season will become available in the game! You’ll delve into a treasure hunting adventure with smugglers, bounty hunters and sailors in the Caribbean tropics. The summer season in Warface will offer new weapons, agents and features. Learn more about upcoming content and stay tuned for future updates!
Quality-of-Life Improvements
Matchmaking Queue Timer
Considering your feedback about long matchmaking, we’ve developed a new feature, queue timer. It aims to reduce the average matchmaking time and make matchmaking more predictable and comfortable for you.
The game will display waiting time for a match in all modes with matchmaking (PvP, PvE, Ranked Matches, special operations). We hope that this feature will reduce the number of players who cancel match searches, and, thus, improve the matchmaking time.
The timer will reflect the average match searching time in the global search, not on the regional servers.
Ranked Matches Improvements
In this update, you’ll find changes to the bans and compensations system for leaving the match early, as well as improvements to the match cancellation system, in case there aren’t enough players or some leave after the game has already started.
Bans and Compensations for Early Leave
Having a player leave the match and contribute to the loss of the entire team is frustrating. However, there are cases when a player has to leave a match for, say, technical reasons. There is no need to indiscriminately punish the leaver and the team that had to play through a game with one less teammate. Now, the game considers different scenarios both for the player, who’s left the match, and the team, who’s had a player leave. So, let’s look at them:
A player leaves the match and makes it back on time
This is the best case scenario. You manage to return to the match before the allotted time and play normally. You and your team get rewarded in full in case of victory, and lose full points in case of loss.
A player leaves the match and doesn’t make it back on time
You’ve tried your best, but didn’t make it back on time. In this case, if your team wins, all the team members get full rewards. But if they lose, they receive a compensation for having a player leave early. That means that, while you lose the full amount of Ranked points, your team only loses half.
A player leaves the match for good
If you don’t come back to the match after leaving, you get a ban. But imagine your team wins anyway, so they receive the full amount of points for the victory, and you receive nothing. However, if your team loses, then on top of the ban, you also get the full amount of points deducted, while your team is compensated for playing with a missing player and only loses half the points.
Surrender
With the new system, there will be no need for an early surrender. Now, the surrender vote will not be available until the 4th round or the 7th match minute.
Match Cancelling
Sometimes, players fail to connect to the match or leave as soon as it starts. In that case, the game will automatically cancel the match. Here’s how it will work:
After the game starts, there is a specific time window for the players to connect. If one or several players don’t connect to the match within this timespan, the match gets cancelled, and the players neither lose nor gain Ranked points. And if they do connect within a specific timeframe — the match starts normally. After the system has counted up the players and decided that a match needs to be cancelled, the players get notified with a 5-second timer that they will be returned to the RM screen.
Progressive Ban System
While bans are a necessary penalty system, we’ve decided that the “one size fits all” approach is not very effective. The new system aims to make sure that honest players who got a ban once due to technical issues are not punished the same as regular offenders. We’re introducing a progressive ban system — a chain of different ban durations that moves forward or backward, depending on your actions.
The chain works like this:
- For the first violation, the player gets banned for the time that corresponds to the first step of the chain. If they make another violation on the same day, the chain moves forward and the player gets a longer ban.
- Once every day, the chain rolls back a step. So if you got a ban twice the previous day, the next day when you happen to get banned again, you receive a penalty corresponding to the second step of the chain.
- Permanent bans function outside this system. Such bans include: being banned by the anti-cheat system, or being banned personally by the administration.
The chain consists of five steps: 5 minute, 30 minute, 3 hour, 12 hour, and 72 hour long bans.
What counts towards adding to the ban chain?
- Leaving a match before it ended.
- Dealing over 500 friendly damage results in the player being automatically kicked out of the match and getting a +1 in the ban chain.
Note, that the player not being able to load into the match due to technical issues does not count as leaving the match on purpose and thus doesn’t warrant a ban.
New Content
Beretta PMX
The Engineer’s arsenal will be expanded with a new submachine gun. The Beretta PMX submachine gun was designed by the Italian company Beretta in 2017 to replace its previous model M12 in law enforcement units.
Like the SIG MPX Copperhead, the Beretta PMX has a double-wield version and modifications.
The model will also be available in gold.
Agent Sierra Suit
Maria Alvarez aka agent Sierra is a real legend among smugglers. She is the most reliable guide in smuggling across borders. Soon she will share her story. In her set, you will find the Agent Sierra Engineer Suit and models from the "Smuggler" series: the KA-BAR Kukri Machete, M1911A1, and Taurus CT9. You will also get camos for the weapons, an achievement set and a unique weapon charm by completing special contracts.
"Anime" Weapon Series
The "Anime" series will get two new additional models: the Cobalt Kinetics EDGE Rifle and the Cobalt Kinetics Twenty-Seven. The catchy and bright appearance of these arms will definitely distract the attention of your enemies.
Stay tuned!