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"Treasure Hunters" Season: Change Log

New Content

Content Changes


  • You can now see the task progress of the active contracts on a separate screen after the match ends.

Weapons and Gear

  • "Adrenaline" with equipped "Thick-Skinned" mod:
    • now, when you shoot a player using the modded device, you can see an icon informing that the damage dealt to the opponent is reduced,
    • added a unique hit sound effect,
    • reduced screen shaking when a player runs with the device in hand.
  • Medkit, Basic Armor Kit: the icons of some mods have been changed.


  • Ruins: removed dynamic elements (exploding doors, spiked ceiling, etc.).
  • Ranked Matches: the leaderboard has been enabled.

PvE and SpecOps

  • PvE missions in the Private Room creation screen are now sorted by difficulty.


  • Player statistics: now the Co-Op missions count includes finished special operations on the corresponding difficulty levels.
  • Upgraded the visuals of some notification windows.
  • Random Boxes:
    • upgraded the Random Box opening screen upon finishing a contact,
    • all single-piece consumables (such as grenades or claymores) have been removed from the rewards,
    • the opening animation has been sped up by 100%.
  • Removed the "Career" tab. You can view achievements via the "Info" tab.
  • The game lobby has been replaced with its seasonal version.
  • Added in-game announcement screens.
  • Added a purchase button in the expired item notification. 

Bug Fixes

Weapons and Gear

  • Barett M82A1: improved the sounds of the silenced weapon when firing and reloading.
  • SIG MPX Copperhead (dual-wield version): fixed a bug due to which sometimes attachments were displayed incorrectly.
  • Throwing Tomahawk: fixed a bug due to which in some cases the bonus from the "Berserk" mod didn't work.
  • Sentry 12: fixed a bug due to which the fire rate value was displayed incorrectly upon equipping the "Lightweight Pellets" mod.
  • Benelli M2 SP: fixed a bug due to which the ammo pack didn't replenish the magazine and ammo if the player installed the "Precision Frame" mod on the weapon.


  • Yard 2.0: fixed a bug due to which the double-climb didn't work in a certain place on the map.
  • Ranked Matches: fixed a bug due to which in the Platinum and Diamond leagues, the player received or lost (depending on the match outcome) an incorrect number of rating points.
  • Ranked Matches: updated the description of the mode in "How it works".


  • Rift: Infiltration:
    • the enemies no longer spawn inside objects on the map,
    • fixed a bug due to which the mission failed if the last surviving player died after planting explosives on the armoured vehicle,
    • fixed a bug due to which the character could fall under the map when falling from the bridge.
  • Rift: Revelation:
    • fixed a bug due to which a big number of turrets could spawn on one of the boss fight stages if players didn't manage to defeat the Firestarter after his defence dropped,
    • fixed a bug due to which enemies couldn't shoot players at certain angles.
  • Fixed a bug due to which the mission cards sometimes couldn't be scrolled in the Co-Op menu. 


  • Updated localization: added some missing in-game and item descriptions, fixed some inconsistencies.
  • Player profile:
    • fixed a bug due to which it was possible to equip an achievement into slots not meant for this type of item,
    • fixed a bug due to which the information was displayed incorrectly in some screen resolutions.
  • Fixed a bug which could cause freezes when changing presets.
  • Basic training: fixed a bug due to which the smoke screen could be displayed incorrectly.
  • Inventory: fixed a bug which could cause freezes when changing the class.
  • Fixed a bug due to which the voice chat sometimes didn't work until rebooting the game if the player disabled and then enabled the voice chat during a match. 

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