Upcoming Features on PC: A Look Ahead (Part 2)
Friends!
In this article, we are excited to share some of the improvements coming in the summer season including a reworked player profile interface, an updated PvP room creation menu, and enhanced first-person hands that bring more realism to the game and pave the way for cooler melee weapon tricks.
Interface Update: Player Profile and PvP Room Creation
We are continuing our work on improving the game interface, making it more intuitive, informative, and user-friendly. As part of the summer season update, two major sections are getting a fresh look: the Player Profile and the custom PvP Room Creation window. Let’s take a closer look at what’s new!
Revamped Player Profile
Our goal with the updated player profile is to make it not just cleaner, but also more meaningful and insightful. We have removed or relocated less useful elements and added new ones that players truly care about.
One of the most requested features—expanded statistics—is now front and center. You can now view detailed information about your performance across different classes, including:
- Number of wins
- Kill/death ratio
- Total time played per class
- Most-used weapons and their efficiency
And that’s not all! You will be able to filter Ranked and PvE stats by season, helping you track your progress over time. Quick match stats, meanwhile, will show your all-time performance.
Also newly visible in your stats: the number of MVP badges you have earned. Because being the best player of the round is something to be proud of!
Viewing other players’ profiles has also been improved. You will still be able to see their stats and loadout, but now you will also get access to a handy new action menu allowing you to send a friend request, open a chat, visit their clan, invite them to a party, or submit a report if necessary.
Need a refresher on where to find recent players? Click the contacts icon at the top right of the screen next to your profile.
New Custom PvP Room Interface
Alongside the profile update, we have redesigned the custom PvP room creation window to be more compact, informative, and easier to navigate. We aim to help you create a room faster, while still offering the same depth of customization, whether hosting a casual match or organizing a clan battle.
We have also cleared up a point of confusion from the old interface: previously, the Private Room and Allow Joining options offered similar functionality but behaved differently. Now, this setting has been unified across all scenarios under a single term: Private Room.
Sound Upgrade: Stage One
As part of the first stage of our audio overhaul, we have implemented a number of important improvements aimed at enhancing how sound is perceived in the game. These changes apply to PvP maps available in Ranked Matches.
Footstep Volume Levels:
- Unique volume levels have been added for different player states: prone, crouching, aiming, walking, and sprinting. Footsteps while aiming are now quieter, and movement sounds feel more natural.
- Enemy movement is now louder than that of allies, making it easier to tell friend from foe.
Step Sound Distance:
- The footstep attenuation system has been reworked. The difference in volume based on distance is now more distinct, helping you better judge enemy proximity.
Gunfire Sound Dampening Adjustments:
- The effect that muffles surrounding sounds during gunfire has been temporarily toned down for steps. This allows you to hear what's going on on the battlefield even while shooting. We're planning to refine this effect in future updates.
Material Differentiation:
- Footstep sounds have been updated to better reflect different surface types (wood, asphalt, sand, etc.), offering clearer audio cues for orientation.
Environmental Noise Reduction:
- Ambient sound volumes have been reduced on maps (e.g., helicopters and background noises). In the future, we also plan to reduce the frequency and duration of such effects across other maps.
Volume Balancing and Sound Tweaks:
- Gunfire, movement, ambient map sounds, and other in-game audio have been unified under a consistent volume standard.
Indoor/Outdoor Acoustics:
- Maps are being updated with audio distinctions between indoor and outdoor environments, creating a more realistic acoustic experience.
We will continue working on balancing sounds, improving the footstep system, fixing audio issues, and enhancing in-game sound for a more immersive experience.
FPV Hands Rework
That’s all for now, friends! What’s coming next?