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Soon in game: PvP Changes

Categories: General

Friends!

Have you ever dreamt of a better version of PvP? With distinct MVPs, bomb highlighting, fast overtimes… And all that without any suspicious looking substances! We understand that PvP is a core part of the game, and we’re constantly working to improve it. This spring, we’re introducing several updates that aim to enhance your gameplay experience and make it more engaging and seamless.


PvP Mode Selection Screen

We’re introducing a redesigned PvP mode selection screen that’s easier to navigate and more informative, especially for new players! Hitting the PvP button on the main screen will now take you straight to a quick-play list, where you can instantly get into a match.

Want to play a specific mode? No problem, just select it from the left-side menu. We’ve added more details for each mode, so you’ll be able to see things like how many players are in, what maps are available, and how long the wait times and matches usually are.

Screen

If you haven’t unlocked a mode yet, you can still check out the details even without being able to play. And if you’re craving a specific map, just hit the “Maps” button (or use the M key) to pick and jump into your match right there.

Maps

And for switching channels or browsing rooms, just use the new buttons at the bottom for easy navigation.


PvP improvement

Preventing Duplicate Maps

To make matchmaking feel more varied, a system will be introduced to prevent players from getting the same map too often. This feature will only apply to Ranked Matches.

The goal is simple: give a wider variety of maps while minimizing repeated ones as much as possible.

New Overtime Rules

There’s nothing more intense than a match where both teams refuse to back down and push the game into overtime again and again. But sometimes it goes on for too long. To keep things exciting while ensuring a decisive finish, we’re adjusting the way overtime works.

Now, if a match is tied at the end of regular rounds, teams will first play a classic overtime, one round on each side. If that doesn’t settle the score, they’ll go for another standard overtime. Still no winner? That’s when things speed up. Overtime shifts to shorter, one-minute rounds, and the first team to secure a two-point lead takes the victory. No more endless loops, just high-stakes action and a clear winner.

League Rewards

Players will soon be able to show off their rank with a special charm, but there’s a twist: this charm will only be valid for the season. Once the season ends, it will vanish, paving the way for a fresh challenge.

To reclaim the charm, players will need to prove their skills again in the current season. This will keep competition fierce and reward those who stay at the top of their game.

With this change, the old league rewards will be removed. Seasonal charms will become the new mark of achievement and give players a dynamic way to display their status each season.

Screen

PvP Progression

Open

Rank

Required XP

XP sum

Rewards

Count/Type

1

50

50

Parts

150

2

100

150

Parts

150

3

150

300

Parts

150

4

200

500

PT21: Glock 18C

regular

5

250

750

Parts

200

6

300

1050

Parts

200

7

350

1400

Parts

200

8

400

1800

SR08: CheyTac M200

regular

9

450

2250

Parts

250

10

500

2750

Parts

250

11

550

3300

Parts

250

12

600

3900

SMG33: Honey Badger

regular

13

650

4550

Parts

300

14

700

5250

Parts

300

15

750

6000

Parts

300

16

800

6800

SHG40: MAG-7

regular

17

850

7650

Parts

400

18

900

8550

Parts

400

19

950

9500

Parts

400

20

1000

10500

AR11: FN SCAR-H

regular

21

1000

11500

Parts

500

22

1000

12500

Parts

500

23

1000

13500

Parts

500

24

1000

14500

Parts

500

25

1000

15500

Scout knife

regular

Agent Stray gif

Bomb highlighting

To improve the gameplay experience, we’re adding bomb highlighting. In the last update, we removed the icon indicator because some players used it to defuse right through smoke. The new highlight will make the bomb more visible on the ground. It will now flash with an orange/red glow as it gets closer to detonating.

Agent Stray gif

The "surrender" mechanics reworked

We’ve noticed that some players have been using the “surrender” feature in ways that hurt team morale and the overall experience. To fix it, we’re making a change: you’ll only be able to vote to end the match after two rounds have been played, and only once in two rounds. This should help keep the game more enjoyable for everyone.

More distinct MVP

Currently, MVPs earned in a match disappear once the game ends and leave players without a way to compare their achievements. Time to change that! Now, MVPs will be tracked and displayed in the post-match stats, alongside with bomb plants, headshot percentage, and other key highlights. And to make things even more satisfying, the player with the most MVPs will get a special yellow marker next to their name, so it will be impossible to miss their dominance!

Please note that all these upcoming features are still in development, so they might be adjusted, reworked, or even completely overhauled before release.


Onward to the new victories!

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