Update - 20.02.2025
Categories: Patch Notes
20 Feb 2025 11:51 AM UTC
Friends!
This update delivers a new SR-3M submachine gun, a new “Last Stand” event (available on 21.02), a bunch of bug fixes, and a few weapon stats tweaks.
Content Changes
Gold Skins
Gold versions and achievements for kills for the following weapons have been added to the game: CheyTac M200, USAS-12, and Taurus Judge.
Weapons and Gear
Devs’ Notes: In this patch, we have implemented several adjustments aimed at stabilizing weapon balance following the winter season release.
Main issues addressed:
- Excessive power of the Winchester SXP and MAG-7. These two shotguns overshadowed the rest of the Medic's arsenal, creating a significant performance imbalance between Medic and other classes.
- Overpowering versatility of the CZ Scorpion EVO and FAMAE SAF-200. To address this, we are reducing their TTK (Time to Kill) when firing at the body and introducing a new competitor for these SMGs—the PP-2011 Kedr-Para. This will diversify the Engineer's weapon arsenal and give more room for other submachine guns.
- ST Kinetics CPW low effectiveness. The weakest of the current top pistols, falling behind even the standard Maxim-9. This pistol receives a significant buff to compete for the sidearm slot.
Other adjustments: weapons that have lately lost popularity, despite their relatively recent release, have also been improved. We will continue to analyze the effectiveness of the weapons available to players and make balance adjustments as needed.
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Winchester SXP Defender:
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Effective range reduced to 5.5 (previously 6) for the regular version, and to 5.7 (previously 6.2) for the gold version.
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Minimum pellet damage reduced to 17.5 (previously 19).
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Damage drop per meter increased to 9.5 (previously 8.5).
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Hip fire accuracy reduced to 42% (previously 45%).
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Aiming accuracy reduced to 47.1% (previously 50%).
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Additional reduction in accuracy while crouching, diving, jumping, and moving.
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MAG-7:
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Damage drop per meter increased to 9.5 (previously 9).
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Minimum pellet damage reduced to 21.5 (previously 23).
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FAMAE SAF-200:
- Fire rate reduced to 750 (previously 790) for the regular version, and to 755 (previously 795) for the gold version.
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CZ Scorpion EVO A1:
- Fire rate reduced to 740 (previously 775) for the regular version, and to 745 (previously 780) for the gold version.
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PP-2011 Kedr-Para:
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Damage increased to 125 (previously 120).
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Damage multipliers increased to 6/1.25/1.12/1.1 (previously 5.8/1.12/1.05/1).
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"Body Damage" mod bonus reduced to 0.5/1/1.5/2/4% (previously 1/2/3/4/8%). Accuracy penalty removed.
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ST Kinetics CPW:
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Fire rate increased to 950 (previously 880) for the regular version, and to 960 (previously 890) for the gold version.
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MPAR-556:
- Fire rate increased to 850 (previously 825) for the regular version, and to 855 (previously 830) for the gold version.
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STK CMCR:
- Fire rate increased to 860 (previously 835) for the regular version, and to 865 (previously 840) for the gold version.
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Panzer Arms BP-12:
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Fire rate increased to 215 (previously 200) for the regular version, and to 220 (previously 205) for the gold version.
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- Sticky Grenade: the radius of guaranteed lethal damage has been reduced from 4m to 3m. The overall effective radius remains unchanged—6m.
Devs' Note: the rebalance aims to increase the accuracy requirement, as currently, throwing a grenade requires minimal effort and almost always results in damage or a kill.
Other
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The mission display order on the main screen has been updated.
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Support for Shadowplay Highlights has been phased out as this technology is no longer supported by NVIDIA.
Bug Fixes
Weapons and Gear
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VSS Vintorez and AMB-17: fixed incorrect display of the module selection interface.
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"Comodo" CSV-9: fixed a bug where the reload animation of the weapon would not display when using the Beta Engineer Gloves.
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Winchester SXP Defender: fixed a bug where some modules lacked localization.
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Adrenaline: fixed a bug that sometimes allowed unlimited use.
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Fixed a bug that allowed access to the mod installation and mastery upgrade sections for temporary weapons.
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Fixed a bug where the animation of certain weapons did not match the actual damage dealt with a buttstock or bayonet strike.
PvP
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Fixed a bug where the winning team sometimes may see the “Defeat” message.
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Ranked Matches: Scourge, Puma, and Jester Queen agent suits are now prohibited.
Other
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Fixed the display of icons for certain Random Boxes.
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Fixed a rare bug where the game could crash when changing graphics settings during a match.
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Fixed a bug where two-digit mini-achievements were displayed incorrectly in the "Recent Players" tab.
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Fixed a texture bug that occurred on medium graphics settings when "Screen Space Reflection" was enabled.
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Fixed a bug where achievements purchased in the store might not appear in the corresponding profile tab.
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Fixed a rare bug where the game could freeze upon receiving messages from players with the “Away from Keyboard” status.
See you in the game!
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