February Update - now in game!
- assault rifle CZ 805 BREN A2;
- sniper rifle Cobalt Kinetics Twenty-Seven;
- submachine gun Golden Kriss Super V Custom;
- shotgun Kel-Tec KS7
New content
CZ 805 BREN A2
By killing 999 enemies with the golden version of the gun, you will be able to get a unique stripe.
Cobalt Kinetics Twenty-Seven
Cobalt Kinetics Twenty-Seven is a Sniper rifle offering fast zoom and an extremely competitive hip accuracy among other semi-automatic rifles. Moreover, the weapon comes equipped with a set of 6 tactical accessories, which help to achieve excellent results at any distance.
Among other things, Cobalt Kinetics Twenty-Seven is the first Sniper rifle on which you can mount a collimator sight as a separate attachment rather than an additional one. It will improve visibility by reducing the overall silhouette of the weapon and provide convenient aiming due to the thin frame!
Gold Kriss Super V Custom
Kriss Super V Custom is a popular Engineer primary boasting cool futuristic looks. The golden version will preserve the advantages of the regular Kriss Super V Custom and will boast a larger 36-round magazine and increased ammo (216 rounds).
By killing 999 enemies with the arm’s golden version, you will be able to become a proud bearer of a custom stripe.
Kel-Tec KS7
Taking into account the devastating damage, excellent range, good accuracy and decent rate of fire, there is every reason to believe that the Kel-Tec KS7 is a very impressive gun and can easily compete with the popular MAG-7 for the title of the best pump-action shotgun in the game. The former compares favourably with the latter thanks to its load-one-round-and-resume-fire system which the MAG-7 lacks.
By killing enemies with this weapon you will be able to get memorable distinctions.
Content changes
Weapons
All the versions of the weapons will be subject to changes, unless stated otherwise. Have a look at the table below to discover what combat stats will be revamped.
Hover the cursor over to see the tweaks.
Increased ammo (from 42 to 56).
Softer and more manageable recoil.
More manageable recoil.
Softer and lower recoil.
Increased accuracy in the aiming mode while jumping.
Increased the rate of fire of a burst.
Golden Smoke Grenade
After the visual update of smoke screens, the golden version of the grenade lost its distinctive features and the unique effect. It has been upgraded: the animation of grenade explosion has been reworked; moreover, now there will be sparkling particles in the smoke cloud.
Achievements
Now the distinctions achieved by killing enemies with "Idol" weapons can be received by using the series guns that previously did not count for achievement unlocking, they are: FN FAL DSA-58, Winchester 1887, Desert Tech MDR‐C, AMP DSR‐1, S&W M&P R8 and the M48 Bowie Knife.
Other changes
Important
- Better and quicker analysis of abnormal behaviour improves the overall anticheat mechanics
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Autobalance algorythms in "Quick Play" have been reworked. Now teams will be composed more evenly thanks to a better matching of separate players and groups basing on their combat effectiveness.
Weapons and gear
- The specs of some grips (SMG Grip, Rifleman Grip, Shared Grip) have been reworked.
- Cobalt Kinetics Stealth Pistol: reduced rate of fire (from 730 to 720), increased damage drop at distance, reduced leg damage multiplier.
- Advanced Rifleman Scope: smaller aiming dot.
- VHS-2 Grenade Launcher: slightly reduced recoil, increased blast radius.
- M48 Bowie knife: reworked animation of the equipped item in the sprint mode.
- Improved Absolute vest: - 20% damage from explosives.
- The attachment "Iron Sight" has been reworked for all the versions of HArms CQR and CZ 805 BREN A2: now it has 1,1X zoom.
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Stoner LMG A1: The Iron Sight module now has a 1.1x zoom (up from 1.5)
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The following "Idol" weapons now count towards the achievement progress: FN FAL DSA-58, Winchester 1887, Desert Tech MDR ‐ C, AMP DSR ‐ 1, S&W M&P R8 and M48 Bowie Knife.
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Morion Smoke Grenade: The smoke effect is optimized to increase performance.
PVE
- Hydra: the possibility of collecting resource crates during one wave has been limited.
- Hydra: the cut-off values of time and total score for goal achievement and Crown acquisition have been modified.
- Hydra: The minimum time threshold for receiving crowns has been increased from 22 to 27 minutes.
Other
- The spectator mode camera now works better after a player dies and switches to it.
- Optimized algorithms of account data storing and processing.
- Optimized resource consumption by models of some weapons in the first-person view.
- Added special achievements to mark Valentine's Day.
- Added a new smoke grenade "Tornado" and its unique achievements.
- The Christmas content (the Safe House music theme, festive Shop and Inventory decorations, themed maps, special items and log-in streak rewards) has been replaced with the standard one.
- The location of hip and aiming mode accuracy parameters in the game interface has changed. Now the comparison of different weapon models when choosing a SED is more correct.
- Improved the work of the monitoring camera. Now the animation of moving objects in PvE will be identically displayed for all players even if some of them joined after the mission had started.
- Improved the logics of illumination selection on maps while changing graphics settings in game.
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The size of the league icon in the player’s personal profile has been reduced.
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"Money accumulated" and "Crowns accumulated" lines have been removed from the personal statistics of the players.
Bug fixes
Important
- Fixed some reasons for a spontaneous game client shut down;
- Fixed a performance issue due to incorrect CPU load distribution;
- Fixed an error due to which after the pause the sound was looped and had an increased volume.
Weapons and gear
- Typhoon F12 Custom: fixed an error that caused an incorrect trigger display;
- Typhoon F12 Custom: fixed an error due to which the character's hand crossed the textures of the drum magazine in the third person view.
- Gingerbread Gun: fixed a visual error due to which the character's hands crossed the textures of the weapon during reload in the third person view.
- KAC Chainsaw: fixed a visual error due to which the shadow while using the weapon did not coincide with the model animation.
- "Tigerstripe" Skins: fixed an error due to which an incorrect text was displayed in the item description in the player’s Inventory.
- Ultra-rare SMG Scope: fixed an error due to which the attachment was not available for "Tigerstripe" SMGs.
- Tavor TS12 Custom, Golden Tavor TS12 Custom: fixed an error which in some cases caused an incorrect shooting animation.
- Fixed an error which caused an incorrect attachment selection animation.
- MPA 930DMG, MPA 930DMG "Absolute": fixed an error which caused an incorrect item animation when interacting with objects (for example, when a player collided with an obstacle).
- Steyr M9A1 "Winter Camo": fixed the error which caused an incorrect display of the "Shared Silencer" in the first person view.
- Calico M955A, Calico M955A "Winter Camo": fixed a visual artefact which appeared upon activation of a sight.
- Honey Badger: fixed the error which caused an incorrect display of the extractor during the reload animation in the first person view.
- Dragunov SR, Winchester 1887, Dragunov SVU-AS, Golden Dragunov SVU-AS: fixed the error which caused an incorrect display of the weapon model in the character’s hands with equipped female skins in the third person view.
- Remington Model 870: fixed the error which caused an incorrect display of the weapon model in the character’s hands in the third person view.
- USAS-12 "Korea Anniversary", CheyTac M200 "Jade Dragon", CheyTac M200 "Scarlet Dragon", AS50 "Yellow Emperor", Beretta MX4 Storm "Flor de Muerto": now the repair cost is correct.
- SIG 550, Alpine: fixed the error which caused an incorrect display of the weapon model in the character’s hands in the third person view.
- TEC-9: fixed the animation when the character’s hand crossed the pistol model while changing the primary weapon to a secondary one.
- Hawk Pump: correction de l'erreur qui provoquait le tremblement de la camèra lors du rechargement.
- AUG A3, M16A3 Custom: fixed the error which caused an incorrect position of the character’s hands on the trigger of the underbarrel grenade launcher in the third person view.
- Balisong Knife: fixed the error which caused an incorrect object animation in the first person view after moving away from an obstacle.
- Marlin 1894 Custom: fixed a visual error due to which the position of the silencer Osprey 9 on the model did not correspond to the image on the item icon.
- Bushmaster BA50 "Obsidian": fixed an error which caused visual artefacts on the character’s hands during reload upon equipping Sniper gloves "Spectre" (Gamma).
- Mateba Autorevolver: corrected an error in the item description in the Shop and the Inventory.
- Gepard GM6 Lynx, Gepard GM6 Lynx K.I.W.I., Gepard GM6 Lynx "Santa Hog": fixed an error which caused an incorrect display of the weapon model in the character’s hands during reload upon equipping the Protective Gloves.
- Micro Desert Eagle: fixed an error which caused an incorrect display of the weapon model in the character’s hands in the first and the third person view upon equipping certain skins.
- Alpine, ACR SPR, AS50: fixed a visual error due to which the weapon crossed the textures of the solder’s vest in the third person view.
- Hammer, Wooden Hammer, Desert Eagle, H&K USP, Calico M950, Steyr M9A1, Daewoo K5, Stechkin, QSZ-92, FN Five-seveN, Nagant M1895, Rhino 60DS, Honey Badger: fixed a visual error which caused an incorrect display of objects in the character’s hands in the third person view.
- CheyTac M200: fixed a visual error due to which in the attachment menu the tooltip of the adjusted attachment was not directed at the correct part of the weapon (scope).
- Saiga Spike: fixed an error which caused a shell hanging in the air on the right side of the weapon during reload.
- KAC Chainsaw, Barrett M10, Alpine, "Syndicate" smoke grenade: fixed an error which caused an incorrect display of the item in the character’s hands in the first person view.
- Sickle, Hammer, Cleaver, Mischief Cleaver, "Syndicate" Cleaver, Wooden Hammer, Digger of Doom: fixed an error which caused strong camera shake while performing a slide with the indicated arms.
- CZ 805 G1: fixed an error due to which the buttstock stroke animation was performed before the stroke itself.
- Engineer Exosuit "AOS M2": fixed a visual error which caused an incorrect display of the textures of the sleeves upon equipping a defibrillator.
- Absolute Engineer: fixed an error due to which the Warface logo was displayed on the soldier’s helmet when playing for Blackwood.
- Sniper Nanosuit: fixed a visual error which caused animation artefacts on the screen while reloading Steyr Scout.
- Medic Female-Nanosuit: fixed an error which caused an incorrect position of the character’s right hand regarding the equipped weapon while using RPD Custom "Yakuza".
- Fixed texture problems of various weapons.
- Beretta MX4 Storm: fixed an error due to which the aiming mark was not correctly centered when using the modules.
- SED reactivator: fixed an error when SED reactivation icon could be displayed incorrectly.
- Black Hawk Axe: Fixed an error due to which the animation was not synchronized with the actual impact.
- SV-98 Onyx: fixed an error due to which the ammunition was different from the standard version of the weapon.
PVP
- Fixed an animation error due to which the "Contracts" button did not change when hovering over it.
- Hangar: fixed a visual error due to which the texture of the box was not displayed correctly at a certain point on the map.
- Widestreet: fixed an error due to which the player could get stuck and die at a certain point on the map.
- Fixed an error which in some cases caused slight freezes while a match statistics window was opened.
- Fixed an error due to which the Private Room and the list of available ones did not display information on permitted weapons.
- Airbase: fixed a visual error due to which traffic cones crossed the textures of objects at some points on the map.
- Residence: fixed an error due to which at a certain point on the map the planted bomb was hanging in the air.
- Yard 2.0: Fixed an error due to which the defuse of the bomb lying on the crate was only possible from that crate.
- Palace: ": Fixed an error with incorrect geometry.
- Fixed an error due to which the player could not make a class change within 10 seconds after the start of the round in any PvP mode.
- Fixed an error due to which the rating match continued, even if all the players of the opposing team left the battle.
PVE
- Hydra: fixed an error due to which the timer for the next reward acquisition did not synchronize correctly;
- Hydra: fixed an error due to which the Special Operation could be launched with two players;
- Hydra: fixed an error due to which the Heavy gunner did not choose a target for the attack and did not leave the point where he appeared;
- Hydra: fixed an error which caused an incorrect display of the name of the Special Operation on the voting screen for the next map;
- Hydra: fixed an error due to which the animation of the destruction of the KA-50 helicopter was simultaneously displayed at the point of appearance and elimination;
- Hydra: fixed a visual error due to which the texture of water was not displayed at a certain point on the map;
- Hydra: fixed a visual error due to which the laser pointer was displayed after the destruction of the turret.
- Hydra: fixed an error due to which the achievement "Safe and sound" could be obtained on the 20th wave without completing the final stage;
- Hydra: fixed an error due to which the terminal durability indicator was displayed in the final battle against the boss.
- South America: fixed an error due to which the player could get stuck at a certain point on the map.
- Fixed an error due to which the dead player did not appear at the check point after cutscenes.
- Training: updated markers displaying active targets.
- Training: fixed a visual error due to which the weapon crossed the textures of the soldier’s right shoulder.
- Fixed a visual error due to which on the loading screen the mission card had artifacts.
- Mars: fixed an error due to which the player could become invulnerable by hiding in a SED capsule at a certain point on the map.
- Mars: fixed an error due to which the player who used a Resurrection Coin before the cutscene with the destruction of SEDs by "Terraformer-1" and confirmed the action during the video respawned equipped with the SED weapon.
- Mars (Act 1): fixed an error due to which the character could fall under the geometry of the level at a certain point.
- Pripyat: fixed an error due to which a player could observe a visual artifact at a certain point on the map.
- Pripyat (Act 2): fixed an error which caused an incorrect display of the wall texture at a certain point on the map.
- Sunrise (Act 1): fixed an error which caused an incorrect display of one of the rocks viewed from afar from a certain point on the map.
- Blackout: fixed an error due to which at a certain point on the map the player could observe body parts of opponents standing behind a closed door.
- Asia: fixed an error which caused an incorrect display of shadows of surrounding objects in a certain area of the mission.
- Black Shark: Fixed an error due to which a player could occasionally get stuck in the textures.
- Training: Fixed an error due to which in some cases, a player could not reanimate a soldier while undergoing training for the Medic class.
- Training: Fixed an error due to which the appearance of a soldier on the awards screen after completion of training did not match the type selected during character creation.
- Fixed an error due to which the player could see an empty notification after the match.
- Smoke grenade: Fixed an error that caused the smoke screen to be placed incorrectly if the grenade got stuck near the turrets.
- "Hydra": Fixed the incorrect cost of ballistic shields when installed simultaneously.
Other
- Fixed an error due to which some sounds in the game could not be played.
- Fixed an error due to which the MY.GAMES logo appeared on the load screen with a delay.
- Fixed an error due to which the player saw the icon of overheating if he had previously observed the game of a SED.
- Fixed an error due to which the sound effects of the SED while sliding were not played correctly if another SED was firing nearby.
- Fixed an error due to which the window with match statistics was not displayed before the start of a new round.
- Fixed an error due to which special offers in the notification box disappeared after being read.
- Fixed an error due to which the sound effect of the beginning of the round was repeated after the first death.
- Fixed an error due to which the armor points restored by the Engineer to the SED were taken into account in the personal statistics of the Medic's performance.
- Fixed an error which caused an incorrect display of the SED's animation in the third person view when it passed from a standing position to a lying position.
- Fixed an error due to which during the match a notification about receiving "Golden Feather" achievement did not appear.
- Safe House: fixed an error due to which the player could go through the textures at a certain point on the map while using grenades.
- Safe House: fixed an error due to which the collision model when using grenades near some hatches was missing.
- Fixed an error due to which the kills performed with claymores (by any class) were taken into account only in the personal statistics of Engineers.
- Now inaccessible items in the player’s Inventory and the Vendor Item List have the same background.
- Fixed an error due to which in some cases the progress of some achievements was not counted.
- Fixed an error due to which the screen turned black for a few seconds during the display of after match statistics.
- Fixed an error due to which visual effects of sand were displayed at low or medium graphics settings when shooting on ice surfaces.
- Fixed an error due to which the animation of the character's legs was displayed incorrectly when moving along the helicopter ramp.
- Fixed an error due to which the grenade throwing animation was not synchronized with the character’s real actions.
- Fixed an error due to which the permitted weapons were not shown in the information about custom rooms.
- Fixed an error due to which the player could perform an incorrect slide up the stairs.
- Fixed an error due to which the auto-detection mechanism for graphic settings could set incorrect parameters.
Good luck in combat!