Using a skin now grants an achievement for the corresponding weapon series. For example, using the Pyrite skin on the base or gold version of the MAG-7 Special will unlock the Pyrite MAG-7 special achievement. Important: achievements are only available for camouflages that have a matching weapon in the same weapon series!
In this update, we fixed the issues leading to errors when inviting players to a match. The invitation logic has been recalculated:
Players from the Bronze and Gold Leagues can invite each other.
Players from the Platinum to Grand Master Leagues can invite players within ±1 league.
Actual invitation eligibility depends on division and may be more permissive. For example, a high-division player from the Silver League may be invited to a low-division Platinum group. The stated invitation rules are based on a scenario where the highest division tries to play with the lowest.
Old Weapon Stat Changes
M16A3 Custom, FN SCAR-L PDW, and Desert Eagle: stats have been improved to match the current meta-level models.
Please note that once the Desert Eagle is buffed, no compensation will be provided for previously installed mods.
Weapons and Gear
Every season, we make targeted adjustments to weapon stats to reduce the dominance of overused guns and give underutilized ones a chance to shine.
This season, we are focusing on reducing the "one-shot meta" power for shotguns while boosting high-rate-of-fire weapons—both automatic guns and fast-firing shotguns—to make them more effective across all Ranked Match levels.
Some sniper rifles will also see changes. The PGM Ultima Ratio, an undisputed favorite, will be slightly nerfed to shift focus back to the class’s expanding arsenal. Meanwhile, the OTs-48 will receive a significant buff, bringing it on par with top-tier rifles in its class.
AN-94 Abakan:
Rate of fire increased to 700 and 710 for the golden version (previously 620 and 630 for the golden version);
Rate of fire cutoff increased to 1250 (previously 1100).
Browning Cynergy CX: Reload time reduced to 1800 ms (was 2200 ms).
Colt M1911A1: Base damage increased to 200 (previously 130).
Glock 18C: Reduced the accuracy penalty during prolonged firing.
Kalashnikov MP-155 Ultima:
Pellet damage increased to 75 (previously 70).
Rate of fire increased to 220 RPM (previously 200).
Hip-fire accuracy increased to 60.5% (previously 50.4%).
ADS accuracy increased to 80.25% (previously 75.2%).
Head/body/arm/leg multipliers raised to 1.6/1.12/1.12/1.1 (previously 1.5/1.08/1.02/1.02).
Golden version range increased to 5.8 (previously 5.5).
MAG-7:
Pellet count reduced to 13 (previously 14).
Hip-fire accuracy reduced to 57.5% (previously 61.25%).
ADS accuracy reduced to 70.25% (previously 72.87%).
Marlin 1894 Custom:
Range increased to 11 (11.5 for the golden version) (previously 10 (10.5)).
Damage falloff per meter reduced to 135 (previously 150).
ADS speed improved to 165 ms (previously 180 ms).
Hip-fire RoF increased to 113 (previously 107).
ADS RoF increased to 130 (previously 125).
Mauser C96 Custom:
Akimbo-Guns mod: removed the rate of fire bonus, added a 10% penalty to the headshot multiplier, and a 30% accuracy penalty.
Illegal Rejiggering mod: firing rate bonus reduced from 75% to 45%.
Base damage increased to 175 (previously 100).
OTs-48K Mk2:
Base damage increased to 750 (previously 690).
ADS time reduced to 255 ms (previously 280 ms).
ADS animation speed aligned with aiming speed.
Scope stability improved.
OTs-48K Mk2 Diamondback Scope: Removed ADS and stability bonuses.
OTs-48K Mk2 Z-GD Suppressor: Now applies a 50% scope stability penalty.
Rate of Fire mod: Reduced bolt cycle time and removed scope stability penalty.
Aiming Speed mod: Reduced ADS time and removed scope stability penalty.
PGM Ultima Ratio: Bolt cycle time increased to 1.35 s (previously 1.22 s).
PPSh-41 Modern:
Recoil mod: bonus increased to 10/16/22/28/40 (previously 10/13/16/19/25).
Significantly reduced recoil shake during firing.
QBZ-191: Recoil increased.
SIG Sauer P226:
Base damage increased to 200 (previously 155).
Body/arm/leg multipliers increased to 1.3/1.1/1.1 (previously 1.05/1.0/1.0).
Unique Mod: Magazine size penalty reduced to -7 (previously -12), recoil strength penalty reduced to 40% (previously 80%).
Sulun Arms SR 410700:
RoF reduced to 110 (previously 120).
Base pellet damage reduced to 78.5 (previously 80).
Minimum pellet damage reduced to 21 (previously 24).
Range decreased to 4.3 and 4.5 for the golden version (previously 6 and 6.2 respectively).
Pellet count reduced to 8 (previously 9).
Taurus Judge:
Range reduced to 3.5 (previously 5).
Pellet count reduced to 7 (previously 8).
Winchester SXP:
Hip-fire accuracy reduced to 40% (previously 42%).
ADS accuracy reduced to 45.4% (previously 47.1%).
Hip-fire RoF reduced to 92.3 (previously 100).
Updated the damage description for all weapons that fire pellets.
The Triumphant, Flaming, Defender's, Foolish, and Charmer gloves have been updated to match the stats of the Sandstorm gloves. These gloves can now also be used as part of the Sandstorm gear set to receive the set bonus.
The Sprint distance bonus has been removed from all character skins in the game. The Sandstorm and Nord gear sets now provide an additional bonus of +60% Sprint Distance.
PvP
District 2.0:
Fixed the bug where players could sometimes get stuck in textures.
Fixed incorrect footstep sounds when walking on asphalt.
Hardpoint: Adjusted the conditions for obtaining themed achievements.
Other
Updated Friend List and Squad Group System:
Added a new screen displaying the list of outgoing friend requests.
Added an indicator showing whether a friend is currently in a squad.
Added a marker indicating when an outgoing friend request has been sent.
Added a Clanmates filter to privacy settings for friend requests.
The functionality of dynamic respawns has been improved.
A special set of newcomer achievements has been added. It will be granted to all players upon creating a new account.
The newbie contract now grants device camouflages instead of the actual devices.
Bug Fixes
Weapons and Gear
AK-12: Fixed the bonus descriptions for the Assault Suppressor and AK-12 Special Suppressor. They now correctly show the reduction in firing range.
Browning Cynergy CX: Fixed the bug where the Rate of Fire mod at the Ultra Rare level reduced accuracy instead of increasing recoil.
Citadel FN SCAR-H: Fixed the bug that caused the charm attachment point to appear in an incorrect location.
Fabarm STF 12 Compact: Fixed the incorrect bonus description for the standard barrel.
Glock 18C: Fixed the bug where equipping the Rate of Fire mod caused an excessive accuracy penalty.
Gold Sulun Arms SR 410700: Fixed the bug with incorrect stat descriptions.
Nagant M1895: Fixed the bug where the SesMit suppressor did not reduce the sound of the shot.
ST Kinetics CPW: Fixed the bug where the reload animation was sometimes displayed incorrectly.
SVCh-54: Fixed the bug where the sound of a shot would not play out from a third-person view.
USAS-12, CheyTac M200, and Taurus Judge (gold versions): Fixed the bug where eliminations with golden versions did not count toward progress for achievements tied to the base versions of the weapons.
Tomahawk: Fixed the bug that sometimes caused the weapon to deal no damage or disappear after being thrown.
Motion Sensor:
Fixed the bug where the Motion Sensor cone was displayed incorrectly in the testing mode.
Fixed the bug where the visual indicator around the minimap was missing when an enemy entered the sensor’s detection zone.
Fixed the bug that allowed skipping the sniper rifle reload animation.
Fixed the bug that caused the device to forcibly switch to the primary weapon when a Medkit or Armor Kit ran out of charges.
PvE and SO
Blackwood: Fixed the bug where the achievement for eliminating the boss was sometimes awarded to a player who did not actually perform the elimination.
Cyber Horde: Fixed the bug where players could fall through the map when interacting with the car.
Retaliation:
Fixed the bug where players could get stuck in doors, preventing mission progress.
Fixed the bug that sometimes blocked mission progression at the terminal stage.
Fixed the bug that caused objects to disappear on certain maps in SO and PvE missions.
Fixed the bug that caused the game to crash when a helicopter was destroyed in certain PvE missions.
PvP
Plant the Bomb: Fixed the bug where the bomb would not appear on maps after a match pause was triggered.
Hardpoint: Fixed the bug on the Trailer Park map that allowed the objective to be captured through the fence.
Factory: Fixed incorrect footstep sounds when walking on garbage containers.
Highhill:
Fixed multiple geometry issues across the map.
Fixed the bug that caused the game to crash when attempting to climb through a window.
Pyramid:
Fixed an incorrect fabric texture that could block player movement.
Fixed multiple geometry issues across the map.
Palace:
Fixed the bug where the bomb could be dropped in an inaccessible area.
Fixed the bug in spectator mode where visual artifacts could appear.
Fixed the bug where players could instantly lose a large amount of HP upon hitting a certain texture.
Fixed the bug allowing players to shoot through boarded-up windows.
Yard 2.0: Fixed multiple geometry issues across the map.
Other
Updated Friend List and Squad Group System:
Fixed the bug where the friend list scroll position sometimes reset.
Fixed the bug where the last login date in the Friend List was sometimes displayed incorrectly.
Fixed the bug that, in some cases, blocked the tutorial when playing as an Engineer.
Fixed the bug that sometimes caused the game to freeze when opening crates from the Inventory.
Fixed the bug that caused the weapon mastery progress bar to display incorrectly when reaching the maximum level after a match.
Fixed the bug that caused the animation of certain charms to not play when equipped on weapons.
Updated the localization: Fixed some inconsistencies, added missing texts.
The gates are open and thrills (and chills) are guaranteed!