Change username

Storm Peak Seasonal Update Change Log

Content Changes

Weapons and Gear

  • HP Dispenser: now, for destroying the enemy devices, you get 35 points.
  • Sticky Grenade: eliminations with the device now count towards the "Multifrag", "Eliminate problems". "Obliteration". and "Total Annihilation" achievements.

Starter weapons

  • The cost of purchasing a mastery level for the AK Alpha, Typhoon F12, Kriss Super V, and CDX-MC Kraken has been reduced from 50 to 25 Kredits. 
  • The amount of parts earned through progressing these weapons’ mastery levels has been increased from 660 to 1510.
  • Upon logging in, all new players will now receive 3000 parts.
  • Weapon attachments are now available from the start.
  • Smoke and Flash grenades are now available from the start.
  • A new player will now have every class (except for the SED) available to play.
  • A new player will receive 500 resurrection coins upon first log-in.

Other

  • Improved the visibility of the selected stripe on the achievements screen.
  • The order of the class devices has been reworked. Now, the class device for the first slot goes first in the list, and the one for the second slot — the second.
  • Now, if you purchase every item in the offer chain in the RM or the PvE stores, the window automatically sets back to the store showcase.
  • Added the "change faction" option in the PvE and RM stores.
  • Now, if the player is below the rank of 500 in RM, their name would still be displayed on the leaderboard, at the very bottom.
  • You can now go back to the root screen by clicking on an active menu section, instead of pressing Esc several times.
  • The rank/league promotion special effect had been adapted for wider screens.
  • The agents' contracts have been reworked. To acquire the secondary weapon from an agent's set, you'll need to complete 3 PvP matches, and for the main weapon — to eliminate the required number of enemies with an agent's weapon.

Check out a detailed break-down of all the stats that have been tweaked in this update in the spoilers below:

This season, we're honing in on reducing time-to-kill (TTK) across the board. Early tests with automatic weapons showed limited changes, but shotguns and snipers now perform much better with the new armour system. Instead of simply increasing armour values, we’ve opted to lower the TTK for all automatic weapons, which will impact both the current and future META.

This adjustment also breathes new life into older weapons like the SA Hellion, HK433, SIG MPX, Beretta PMX, and others, as their performance is now much closer to META standards.

ST Kinetics CPW

  • Reduced mag capacity from 20 to 15.
  • Increased ammo from 200 to 210.
  • Singlet: reduced range from 7,5 to 5 (from 8 to 5,5 on the golden version).
  • Singlet: increased damage fall-off per metre from 2,4 to 4.

Beretta ARX160

  • Reduced fire rate from 900 to 810 (905 to 815 for the golden version).
  • The range increasing mod has been debuffed from +2/4/6/8/12 to +1/2/3/4/6

STK CMCR

  • Reduced fire rate from 855 to 820 (860 to 825 for the golden version).
  • Lowered recoil.

QBZ-191

  • Reduced fire rate from 750 to 720 (755 to 725 for the golden version).
  • Increased head damage multiplier from 6,5 to 7.
  • Increased the underbarrel rocket launcher damage from 425 to 480.

AK-12

  • Reduced fire rate from 770 to 735 (777 to 740 for the golden version).
  • AK-12 Special Silencer:
    • Disabled damage debuff.
    • Disabled accuracy debuff.
    • Added range debuff of 4m.
    • Added recoil debuff of +30%.
  • AK-12 Special Suppressor:
    • Added recoil softening by 10%.
  • AK-12 Special Grip:
    • Disabled accuracy debuff.
    • Disabled reload speed buff.
    • Increased recoil softening buff from 15% to 25%.

Honey Badger

  • Reduced fire rate from 825 to 785.

CSV-9

  • Increased damage multipliers:
    • to the body from 1,13 to 1,2;
    • to the hands from 1,06 to 1,1;
    • to the legs from 1,02 to 1,1.
  • Increased the Fire rate mod debuff for the singlet version from 9% to 13%.
  • Singlet mod: increased the range boost from 1,5 to 3,5.

PP-2011 Kedr-Para

  • Reduced fire rate from 830 to 790 (835 to 795 for the golden version).
  • Increased base damage from 108 to 120.

Tavor CTAR-21

  • Reduced fire rate from 1050 to 970 (1060 to 975 for the golden version).

Magpul PDR-C

  • Reduced fire rate from 1100 to 1000 (1015 to 1010 for the golden version).
  • Increased the damage multipliers:
    • To the body from 1,25 to 1,42;
    • To the hands from 1,25 to 1,35.

Sabatti STR

  • Increased fire rate from 37,7 to 38,4 (38 to 38,6 for the golden version).
  • Increased ADS speed from 280 ms to 270 ms.
  • Tweaked the durations of various animations for a smoother feel.

HK433

  • Increased head damage multiplier from 6 to 7.

SA Hellion

  • Increased head damage multiplier from 6 to 7.

IWI Carmel

  • Increased head damage multiplier from 6 to 7.

Cobalt Kinetics EDGE Rifle

  • Increased head damage multiplier from 6 to 7.

Modded DVL-10 M2

  • Increased base damage from 600 to 720.

OTs-48K MK2

  • Increased base damage from 540 to 690.

Modded SVCh-54

  • Increased base damage from 580 to 680.

Dev note: Alongside the release of the new armour, we’re rebalancing all starter weapons to ensure a smoother experience for rookie players. Their damage has been significantly increased, and their attachments have been updated to match the quality and performance of other standard attachments.

MTs-572 Astarta

  • Decreased fire rate from 38 to 34 (38,2 to 34,2 for the golden version).

Dev note: The MTs-572 Astarta offers clear advantages over its bolt-action counterparts: it doesn’t require leaving the scope between shots, and the absence of bolt cycling allows for rapid weapon switching and quicker follow-up shots.
To maintain balance, the MTs-572 Astarta will receive a well-deserved nerf. This change ensures that bolt-action rifles like the CheyTac M200, Sabatti STR, and the upcoming fall-season sniper rifle can remain competitive without the need for excessive buffs.

AK Alpha

  • Increased base from 85 to 100.
  • Increased minimal damage from 57 to 75.
  • Increased fire rate from 640 to 800.
  • Increased head damage multiplier from 6 to 6,5.
  • Disabled damage debuff from the weapon’s unique silencer.
  • Extra damage mod:
    • Lowered the damage buff from 2/3/4/5/9 to 1,5/2/2,5/3/4.
    • Disabled recoil debuff.
  • Rate of Fire mod:
    • Disabled fire rate buff.
    • Increased recoil softening buff from 40% to 50%.
  • Trauma Rounds mod:
    • Increased the fire rate debuff from 22% to 35%.

Kriss Super V Custom

  • Increased base damage from 84 to 100.
  • Increased minimal damage from 35 to 38.
  • Reduced damage fall-off per metre from 3,45 to 2,8.
  • Increased recoil.
  • Increased damage multipliers from 4,5/1/1/0,95 to 4,5/1,1/1,05/1,05.
  • Vector Special Silencer:
    • Disabled damage buff;
    • Disabled accuracy buff;
    • Added a range debuff of 4m;
    • Added damage fall-off debuff of 100%.
  • Vector Tactical Grip:
    • Decreased the recoil softening buff from 20% to 5%.
    • Decreased accuracy buff from 20% to 5%
  • Redring MK2 Sight:
    • Disabled switching to ADS buff.
    • Disabled sight stability buff.
  • RAMBO SP-6:
    • Disabled switching to ADS buff.

Typhoon F12

  • Increased pellet base damage from 67,5 to 85.
  • Precision Frame mod:
    • Decreased pellet damage buff from 25 to 13.
  • Romeo 3 Sight:
    • Disabled switching to ADS buff.
    • Disabled accuracy buff.
    • Disabled sight stability buff.
  • Typhoon F12 Special Silencer:
    • Disabled damage debuff.
    • Disabled accuracy buff.
    • Added range debuff of 2m.
    • Added damage fall-off debuff of 100%.

CDX-MC Kraken

  • Increased base damage from 350 to 720.
  • Increased switching to ADS speed from 120 to 300 ms.
  • Decreased fire rate 49,6 to 35,8.
  • Significantly decreased sight stability.
  • Tweaked some animations to fit the new timings.
  • ATACR 4.5x scope:
    • Disabled switching to ADS buff.
  • Cadex Defence Precision Silencer:
    • Disabled damage debuff.
    • Disabled range debuff.
  • Rate of Fire mod:
    • Increased the mod’s efficacy.
  • Heavy Frame mod:
    • Added switching to ADS speed buff of 5%.
    • Added fire rate buff of 4%.

Maxim 9

  • Increased base damage from 120 to 220 (122 to 225 for the golden version).
  • Increased damage multipliers from 3,2/1/0,9/0,9 to 3,5/1,15/1,1/1,1.
  • Maxim 9 Long Silencer:
    • Disabled damage debuff.
    • Added range debuff of 4m.
    • Increased damage fall-off debuff from +10% to +100%.
STK CMCR
  • Significantly increased the recoil.
  • Reduced the recoil softening from the flash suppressor VG6 Precision EPSILON Compensator.

We’ve made significant updates to old weapon stats and addressed several issues with standard attachments that previously hindered their effectiveness on newer weapons. Key changes include:

  • Balance Improvements: We’ve corrected poor balance issues between attachments.
  • Outdated Penalties: Suppressors no longer reduce damage.
  • Illogical Buffs: Scopes will no longer improve hip-fire accuracy.
  • Impact Changes: Reduced minimal impact changes, such as minor damage penalties on assault rifle suppressors.

We've also paid special attention to Muzzle Attachments:

  • Suppressors: Nerfed for long-range use, but buffed for close-range by removing damage penalties.
  • Flash Suppressors: Buffed to provide balanced alternatives.

We’re shifting away from the "suppressor META" to encourage more tactical choices and enhance game sound. By normalizing attachment stats, we aim to prevent imbalances and ensure that standard mods are more viable for new weapons.

PSh-5M Sport Muzzle Brake

  • Disabled piercing buff.
  • Disabled damage fall-off debuff.
  • Added recoil decrease by 25%.

SMG

  • SMG Silencer:
    • Disabled damage debuff.
    • Disabled damage fall-off debuff.
    • Disabled accuracy debuff.
    • Added range debuff of 4м
    • Added recoil debuff of +30%
  • SMG Suppressor:
    • Added recoil softening by -10%.
    • Added accuracy buff of +10%.
  • SMG Grip:
    • Disabled recoil softening buff.
    • Added reload speed buff of 10%.
    • Increased accuracy bonus from 10% to 15%. This buff is now active when prone or in sliding.
  • SMG Grip Pod:
    • The accuracy and recoil softening buffs have been reworked. They used to give a 20% bonus in any position. Now they provide:
      • 70% bonus when prone (not sliding), 5% in any other position.
    • Disabled sight stabilisation bonus in sliding.
  • Basic SMG Scope:
    • Disabled switching to ADS speed debuff.
  • Advanced SMG Scope:
    • Disabled accuracy debuff.
  • Ultra-rare SMG Scope:
    • Disabled switching to ADS speed bonus.

Rifleman Silencer

  • Disabled damage debuff.
  • Disabled damage fall-off debuff.
  • Disabled accuracy debuff.
  • Added range debuff of 6m.
  • Added recoil debuff of +30%.

Shotgun Silencer

  • Disabled damage debuff.
  • Disabled accuracy debuff.
  • Added range debuff of 2m.
  • Added recoil debuff of +50%.

Rifleman Suppressor

  • Added recoil softening by -10%.
  • Added accuracy buff of +10%.

Shared Grip

  • Disabled accuracy debuff.
  • Added weapon switching speed bonus of +10%.
  • Increased recoil softening buff from 10% to 15%. This buff is now active when prone or in sliding.

Rifleman Grip

  • Disabled recoil softening buff.
  • Added reload speed buff of 10%.
  • Increased accuracy buff from 10% to 15%. This buff is now active when prone or in sliding.

Rifleman Grip Pod

  • The accuracy and recoil softening buffs have been reworked. They used to give a 20% bonus in any position. Now they provide:
    • 70% bonus when prone (not sliding), 5% in any other position.
  • Disabled sight stabilisation bonus in sliding.

MCA Scope

  • Disabled switching to ADS speed bonus.

Sniper Scopes 4X, 4,5X, 5,5X

  • Disabled switching to ADS speed debuff.

Aimpointer

  • Disabled accuracy debuff.
  • Disabled recoil buff.

Advanced Reflex Sight

  • Disabled switching to ADS speed bonus.

We’ve made balance adjustments to most of the devices to work better with the new starter gear. You can read more about the gear and weapon rebalance in the dedicated article.

The following changes only show the stats of the fully upgraded devices, however, the changes affect every level.

M26

  • Increased base damage from 290 to 550.
  • Increased throw and equip speeds by 15%.
  • The target indicator is now active without mods.
  • Nerfed the Fast Throw mod.
  • Extra damage mod:
    • Now combinable with the Smoke Grenades mod;
    • Decreased damage buff from 260 to 80;
    • Lowered the damage debuff from -2 to -1;
    • Lowered the detonation delay from 35% to 10%;
    • Disabled the throwing debuff.
  • Smoke Grenades mod:
    • Disabled the hitmarker activation (it’s now on by default);
    • Increased the damage debuff from 20 to 250 points;
    • Added an effective radius debuff of -1,5 m.

Sticky Grenade

  • Increased base damage from 400 to 550.
  • Increased the range at which the grenade one-shots the enemy from 3,5 to 4 m.
  • Extra damage mod:
    • Decreased the damage buff from 180 to 80.
  • Double grenades mod:
    • Added throw speed buff of 20%.
    • Added effective radius debuff of 1 m.
    • Increased damage debuff from 140 to 250.

Molotov

  • Increased damage from 200 to 380.
  • Increased throw and equip speeds by 15%.

Flash Grenade

  • Decreased the blinding effect by 35%.

Throwing Tomahawk

  • Increased damage from 500 to 650.
  • Added stamina debuff of 25%.

Gas Grenade

  • Added ricochet.
  • Decreased damage from 60 to 50.
  • Decreased effective radius by 30%.
  • Decreased duration from 5s to 2s.

Claymore

  • Increased damage from 290 to 500.
  • Extra damage mod:
  • Lowered the damage buff from 210 to 40.

Armour Supply

  • Increased armour restoration from 7 to 15.

Adrenaline

  • Thick-Skinned mod: lowered the damage resistance buff from 25% to 15%.

Bug Fixes

Weapons and Gear

  • QBZ-191:
    • fixed a bug, due to which the muzzle flash animation would sometimes be played out incorrectly;
    • fixed a bug, due to which, if the reloading animation were interrupted, the underbarrel rocket launcher would be stuck in an open position.
  • Ammo Dispenser:
    • fixed a bug, due to which the device icon would remain on the screen between the SO stages;
    • fixed a bug, due to which the device wouldn't refill the underbarrel rocket launcher ammo.
  • Kord 5.45: fixed a bug, due to which the reload time bonus was incorrectly described in the mod info.
  • M1911A1: fixed a bug, due to which the reloading sound and animation would fall out of sync in the third person view.
  • Barbed Wire Bat: fixed a bug, due to which the achievement for eliminations with this weapon hadn't been displayed.
  • Sticky Grenade: fixed a bug, due to which the sound of the enemy grenade became too quiet when sticking to the player.
  • Flash Grenade: fixed a bug, due to which the flashing effect of the grenade would display visual artifacts with the adaptive graphics setting on.
  • Fixed a bug, due to which eliminations using golden weapons would not count towards the progress of certain achievements.
  • Fixed a bug, due to which holding the LMB would trigger the usage of equipped smoke grenades.

PvE and SpecOps

  • SO "Villa Valhalla": fixed a bug, due to which bots with jet-packs would sometimes land at incorrect locations.
  • SO "Pripyat": fixed a bug, due to which the soldier bots would sometimes remain inactive when positioned above the player.
  • SOs "Hydra", "Operation Blackwood": fixed a bug, due to which the terminal would receive damage from the allies on the Easy and Normal difficulty modes.
  • Fixed a bug, due to which pressing the TAB button would not toggle the other players whereabouts map markers.
  • Fixed a bug, due to which in some SpecOps, the boss finishing animations would be cut short if another player's character model would interact with the player.
  • Fixed a bug, due to which there were no hit markers on the training grounds of the Solo Mission.
  • Fixed a bug, due to which shooting inactive targets would sometimes block the player from completing the training mission.
  • Fixed a bug, due to which the grenade launchers in certain special operations would deal insufficient damage to the machinery.

PvP

  • "Hangar":
    • fixed some visual bugs that caused certain textures to be displayed incorrectly.
    • fixed a bug, due to which the metal gates' texture would sometimes have visual artifacts.
  • "Depot": fixed some bugs that caused the water reflections to be displayed incorrectly on the adaptive quality settings.
  • Fixed a bug, due to which, in the FFA mode, all the enemies were visible on the mini-map while the map was loading.
  • Fixed a visual bug, due to which the pause indicator in RM would sometimes be displayed incorrectly.

Other

  • Fixed a bug, due to which the menu in the player profile as well as in the RM seasons history window would sometimes be displayed incorrectly.
  • Fixed a bug that sometimes caused the interface to momentarily freeze when going to the shop from the "Special Offer" pop-up.
  • Fixed a bug, due to which some achievements had incorrect progress data.
  • Fixed a bug, due to which it was impossible to start private messaging a player, while an active chat window was already open.
  • Fixed a bug, due to which the random boxes in Guns&Dungeons had "permanent" in the description, instead of their quantity.
  • Fixed a bug, due to which it was possible to pick multiple of the same achievements in the achievements window.
  • Fixed a bug, due to which the character model wouldn't spin when opening the full description of a skin in the RM store.
  • Fixed a bug, due to which the old name would cache in the system, due to which it was impossible to rename a new character with the old nickname.
  • Fixed a visual bug, due to which the clan rank changing animation was displayed incorrectly.
  • Fixed a bug, due to which the sounds of steps would be played incorrectly while using certain character skins.
  • Fixed a bug, due to which the "Insect Collector" achievement wouldn't progress.
  • Fixed a bug, due to which the achievement for eliminating enemies using the Pyrite Steyr Scout was sized incorrectly in the player profile.
  • Fixed a bug, due to which no error message appeared when creating a clan with an already occupied name.
  • Fixed a bug, due to which the achievement for eliminating enemies with the Godfather Desert Eagle had an incorrect icon.
  • Fixed a bug, due to which the new rank pop-up would sometimes not appear when opening random boxes.
  • Fixed a bug, due to which weapon skins would sometimes disappear after a character's death or by changing class.
  • Fixed a bug, due to which using some smoke grenade skins would cause visual artifacts to appear on screen.
  • Updated localisation: updated descriptions, fixed some inconsistencies.

Known Issues

  • Some attachments might have incorrect localisations.

Back