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In one of the previous publications we have talked about the changes to the mod system. Among the key changes are: mods are now unlocked for the time you have spent in the match, there are now new customisation bonuses for the accumulated progress, the upgrade system became easier to use, and the assortment of modifiable weapons has been expanded with new models.
We are happy to announce that the updated mod system is already live in the game. Familiarise yourself with it, try out different builds on different weapons and find the best mod set for you! The "Spectre" gear is now also unlocked via a linear progression: the mods become available uppon reaching a certain level. So far, there are no further changes to the gear.
With this update, mods will become available for some older models: the AK-47, Fabarm P.S.S.10, Veresk SR-2 and the Desert Eagle. In future, it will be possible to install mods on the Remington 870 RAS and the M40A5.
Some mods might completely disappear or be incorrectly transferred to the new system due to technical reasons. If you had them equipped before, they will be deleted. A fixed amount of the currency spent on getting them will be compensated depending on the mod rarity.
By upgrading to a new mod system, some of the mods will be automatically converted to new mods. Mods that cannot be transferred will either remain in the inventory (they might not always work), or disappear. After a little while we will delete them and compensate you with parts to upgrade the new mods. We will also take away the disfunctional mods so you do not get confused.
The process of switching the systems is not an easy one and will take several steps to finish. We are sorry for any inconveniences. If you have any questions, feel free to ask them in the comments.
The new Ranked matches, Battle Pass and Prestige seasons have started in the game. You have plenty of time to become the greatest fighters of our time and gather a whole bunch of excellent rewards. If you want to learn more, click on the section you are interested in and read on.
Battle passRanked matchesPrestige
The Molotov is already in Warface! After the explosion, the fire covers a small area for several seconds while the enemy caught in it endures repeating damage. The Molotov is equipped into the same slot as the frag grenades — you can equip either a frag grenade or the novelty when getting ready for battle.
The Molotov is currently not allowed to use in Ranked matches. We will monitor your feedback about the novelty and will make a decision about its inclusion later.
A little while back, we decided to return the classical class-specific roles within the game. The first step was the appearance of the "Rock Solid" gear in the spring season. Thanks to it, we managed to establish the Sniper as the most efficient fighter at long distances, who is able to support the team through scouting and provide extra fire power. At the same time, the Rifleman got the role of the main advancing unit that fights at mid and long ranges. We like the idea of the classical archetypes, where the Medic and the Engineer are supporting classes that help their teammates first and foremost, whose fighting efficiency depends on the range (short and middle, respectively), whereas Riflemen and Snipers control the rest of the playing field.
This idea shaped the basis for the new "Graphite" gear set, in which we tried to account for the particularities of each class and allow them the full range of motion within their specialties.
In this season of the battle pass you will find two weapon series executed in a military style.
The "Neutron" series includes: K&M Arms M17, AK-47, V3 TAC-13, Fabarm P.S.S.10, KH9-EX, SR-2 Veresk, AWP, Mauser Kar98k, H&K VP9 Match, Desert Eagle and the Hunting knife.
In the "Quantum" series, you can find the AN-94 Abakan, Kel-Tec KS7, PP-19-01 Vityaz, SV-98, buckled Lupara and a Stun baton.
A set of charms and achievements dedicated to the new Battle Pass season has appeared in the game. Decorate your favourite guns and your profiles with them! You can get the new customisation items once you unlock certain BP levels.
New Achievements
New Charms
Power Unit A
Power Unit B
Power Unit C
Power Unit D
Power Unit E
A new weapon series is now available in the game. It is painted in military-style camo colours, the frames are adorned with drawings and stickers in a retro style that will remind you of the best decades of the past century. The series includes the VEPR VPO-X3 and the Desert Tech MDRX.
The intelligence has discovered a mysterious "Labyrinth" bunker in the forest. The fighters will have to go to the base and find out, what is the "Labyrinth" up to?
The map offers plenty of great spots for all classes — narrow corridors for Medics; Riflemen and Engineers can fight at mid distances, and Snipers will get an excellent view from long distance spots.
The map is currently only available in custom rooms. It will appear in Quick Play a little later.
In the "New power" season, you will find a rewoked version of the beloved map for the "Free for All" mode — "Motel"! We have conciderably changed the looks of the map and made it more modern. Besides, the geometry has also been improved.
IMBEL IA2 Assault
After the changes in the previous updates, the Imbel IA2 Assault remained an overpowered weapon thanks to the underbarrel grenade launcher. Although its projectile became slower, players continued to fight in the same way — to shoot a grenade and immediately finish off the enemy with a shot from the hip.
In this update, we have further reduced the grenade damage and the hip fire accuracy. Now, you will need at least 2 hits to kill an opponent in good gear. This should prevent instant kills through a combination of a grenade plus a hip-shot and make playing against users with the IMBEL IA2 Assault more comfortable.
АK-47
We have significantly improved the base damage multipliers. Thanks to these changes and a possibility to equip mods, the efficiency of this gun will rise and make it a worthy competitor in comparison with the latest Rifleman weapon models.
Benelli Super Black Eagle 3
The weapon used to be too powerful at longer distances (compared to other medics' weapons) and allowed to compete almost equally with riflemen and engineers at mid-range. At the same time, the player could not eliminate the enemy up close with a single shot. The characteristics of the model were changed: it is more effective at a short distance and gets a bigger damage reduction at longer distances.
SIX12 AUTO SD
We have increased the base damage and reduced the amount of pellets, which will make the shotgun more effective at a close range.
V3 TAC-13
The amount of pellets has been changed and the general damage has been considerably increased (up to 768). This change increased the chances of one-shotting enemies from a short distance and brought the shotgun closer to its competitor, the Benelli Super Black Eagle 3.
SAR 109T Specs
The SAR 109T Specs is a very powerful weapon that allows its owner to feel comfortable even at a range exceeding the usual effective distance for an Engineer. This did not suit the class archetype; that is why some of the specs have been reworked. We have increased the rate of fire, reduced the damage penalty from the unique silencer, and increased the head damage. This has been balanced out by a reduction in efficiency at longer distances and the SAR 109T Specs will now lose firing damage over distance faster.
Buckled Lupara
The amount of pellets has been decreased and the overall damage increased to 603. This will increase the chances of one-shotting the enemy at a short distance.
Other
We have increased the head damage multipliers of some weapons to preserve the possibility to one-shot enemies equipped with the latest gear.
AK-15 Custom, M4A1 Custom, KAC PDW, OTs-14 Groza, IWI Galil ACE Gen II Rifle, Mateba Autorevolver:
AK-47:
FB MSBS Grot:
IMBEL IA2 Assault:
IWI Galil ACE 23:
K&M Arms M17:
Benelli Super Black Eagle 3:
SIX12 AUTO-SD:
V3 TAC-13:
SAR 109T Specs:
M40A5:
Buckled Lupara:
H&K VP9 Match:
Makarov Pistol:
In the previous updates, we changed the amount of XP and WF$ you get for some Special Operations. We continue tweaking the battle rewards — in this update, we have significantly increased PvP rewads and have adjusted the PvE ones.
The training missions have been relocated to the PvE section. Now, you can find the Basic course, the Medic and the Engineer training courses, and the final Solo Mission within the same space. As a reward for completing all stages, you will receive 100 resurrection coins.