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The Battle Pass system has been significantly redesigned. We have changed the interface, key mechanics, reworked tasks and rewards as well as integrated special contracts. Learn more about it in a dedicated publication.
The new modification system will not be available right after the update. We will inform you as soon as you can try them out. Learn more about the new feature in a dedicated publication.
The new assault rifle is a machine gun modification. The arm boasts a spacious magazine, which is enough to deal with several enemies (even if you shoot at the body). Other advantages include high damage and minimal damage, increased damage multipliers, weak recoil, and a wide range of available attachments. In the game, the weapon belongs to machine guns and counts for the corresponding tasks.
The golden version has an improved rate of fire, a larger magazine and takes more ammunition. It also yields a unique stripe for eliminating opponents.
The Cobray Striker Special is a modified version of the weapon you are well familiar with. In addition to the reworked looks, the Special version has its own unique set of specifications. Compared to the regular version, this shotgun boasts more damage, increased damage multipliers to the limbs, high accuracy and more comfortable recoil. In terms of its performance, the model is close to the Kalashnikov MP-155 Ultima but the Cobray Striker Special offers higher rate of fire, minimum damage and magazine capacity.
This is a submachine gun with the highest rate of fire. It will stuff your opponents with lead in no time. Don't forget to keep an eye on the magazine counter - cartridges are spent quickly! In addition, the submachine gun offers high damage and increased damage multipliers to the limbs offset by the drop in damage at a distance and modest hip fire aiming speed.
Its golden version sports a better rate of fire, a larger magazine and more ammunition. It also yields a unique stripe for eliminating opponents.
The Alpine Special is a special version of the familiar bolt-action rifle. Compared to its regular version, the Alpine Special will delight you with increased damage and multipliers, as well as a high rate of fire and cool attachments: a bipod, a quick zoom scope and an integrated silencer that does not reduce damage.
The design of the new series is inspired by the military style. The camouflage colour scheme and simple patterns will allow you to enjoy the powerful guns to the full!
The new set of equipment will become available to all players in special contracts. The gear has a discreet appearance and excellent specs. This armor will easily compete with the existing sets and will meet the different needs of the shooter.
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The Battle Pass "Origins" features special contracts. By completing them, you can get powerful weapons. Weapon contracts will become available to full access holders after reaching level 30 in the Battle Pass. Equipment contracts will be available to all players immediately upon entering the game.
For avid collectors of eye-catching items, there is a new set of weapon charms and achievements inspired by the Battle Pass "Origins".
This is a new beautifully-styled series that will appeal to the fans of bright elements on the frames of guns.
A new mechanism has been introduced into the gameplay. It will optimize the load on players' computers by freeing up CPU resources. This will provide an increase in the overall performance. We call this technology Occlusion Culling.
How does it work?
What is the difference between the new mechanics and the old configuration?
Previously, loading all in-game objects at once required the PC to allocate significant capacities. Now, due to selective loading, computer resources will be consumed more economically, which will have a positive effect on the gameplay.
Learn more about the mechanics in the video.
The current version of the game client no longer supports DirectX 9. Supporting this outdated technology requires significant resources while the number of players who are forced to use DirectX 9 is only 0.22% (their equipment does not allow them to switch to modern technology). This transition will allow us to fully employ the capabilities of modern GPUs to improve quality and performance, as well as eliminate a number of issues with DirectX 9.
The visuals of the "Hangar", "Dock" and "Airbase" maps have been significantly redesigned. Totally new looks await you. Try out the reworked maps and share your impressions! Below you can compare how the new versions look in comparison with the old ones - just drag the special separator to the left or right.
We know how tiring it can be to spend time in the Shooting Range when you have shot all targets, completed the training, and found all the Easter eggs. We bet you wished you could do something else while searching for a match... Now you can! Now, you can navigate the lobby menu: change weapons and gear, purchase goods in the store, communicate in chats, study content in the interface and, of course, fine-tune your weapon mastery while training at the Shooting Range.
Good luck in combat!